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Whitelight of Ro
11-06-2003, 10:09 AM
Hi all, not sure if this is the right place to post but wanted to ask a question.

I am planning a raid in Old Seb to kill the Trakanon. I have participated in others and organized a few. But this one is a bit different.

I need some advice.

Trakanon's lair, I am trying to get the unspawed version of him. I need the teeth for my key quest.

My questions,

- How do I make sure he is up?
- How do I reserve the time and mob, I ususally just post on other sites.
- Any suggestions or advice appriciated.

Info I know

BUFFING PHASE
1. A list of casters will be named and will be told what buffs to do.
2. Unlike Nagafen and Vox, where it is possible to create buff groups, buff, camp, and log back in, Trakanon buffing must be done on-the-fly due to constant attacks from guardians.
3. Trakanon does not dispel; the buffs can be done in any order. With Planes of Power, there are considerably better spells that could be done, but a good pre-PoP buff list was:
#01 shaman - talisman of kragg (375mana - 72min)
#02 shaman - talisman of shadoo (group buff) (150 - 36min)
#03 druid - protection of the glades (group buff) (1200mana - 100min)
#04 cleric - bulwark of faith (tanks only) (350mana - 81min)
#05 cleric - naltron's mark (group buff) 1 Peridot per group (500mana - 54min)
#06 wizard - spellshield Peridot (350mana - 110min)
#07 enchanter - rune V Peridot (350mana - 110min)
#08 enchanter - group resist magic (group buff) (200mana - 36min)
#09 enchanter - sshisar (epic)
#10 enchanter - gift of pure thought (group buff) (300mana - 33min)
#10 necromancer - dead men floating (375mana - 12min) OR dead man floating
#11 shaman - potion of greater purity
#Range Slot - magician - get a "Shard of the Core"

ASSAULTING TRAKANON
1. Cure poison and cure blindness should be memmed.
2. Put mage in same group as positioning group in case they get teleported.
3. Once attack has started - no one should sit!
4. Groups will rush up the ramp in order of: (1) Positioning group (2) Melee and (3) Caster. Casters should stay back to give melees room.
5. First group will rush in and try to pull Trak deep into lair. Either to NE or E. Once in position, they will attack. The first person who attacks Trak will be teleported deep into the mushroom area. Normally, monks are sent in and then they are CoH'd back. The goal is to kill Trak before he ports the next person.
6. While Trak is being positioned, melee group should stay behind rock wall to shield themselves from AE. Casters should stay slightly further down ramp.
7. Other melee groups will rush in as soon as Trak is positioned.
8. Melees should use disciplines to generate as much damage and taunt as possible.
9. If Tupalumj was up, Trak could be dispelled to remove enchanter buffs (grm and haste minimum)
10. Clerics and paladins should cast group heals.
11. Let tanks beat Trak down to 80 and then open up nuking.
12. If Trak gates, remain in the lair.

CLEAN UP
1. Cure DoT as soon as you are done. Nothing worse than winning and then dropping dead from poison.
2. Get anyone who was shroom ported. Ideally, it was just the initial monk attacker who was CoH'd back.


Sir Whitelight
Paladin

Zarwin
11-06-2003, 10:30 AM
Don't over think this, Trak can be killed with 3 groups or even much less depending on gear/AA.

BobDole901
11-06-2003, 03:36 PM
Oh cool we killed the UDB trak a week or so ago. Here's the l33t strats we used.

1) Ask for whatever buffs you can muster up.
2) Let a bard go ahead of you and clear all the trash so everyone else can run in all willy-nilly like.
3) Make sure to AE the juggs and such, sure they summon, but it makes it more interesting.

Here's where our strategies would be different since we did spawned track.

4) Upon turnin to the UDB everyone try as hard as they can to grab aggro. Tanking Trak is so much more fun if you're a wizard or cleric.
5) If you get ported be sure to train all the shrooms back to the group so they can be AE'd. 6) Last but not least, let Zappo ploot pretty much everything.

Crimsonbanshee
11-06-2003, 04:45 PM
Haikken giving away zappos leet strats again

Riccee
11-06-2003, 05:07 PM
or you can pull a vindi and fight trak in the tunnel thing right after jugs..weee

Lilcix
11-06-2003, 06:04 PM
or you can pull a vindi and fight trak in the tunnel thing right after jugs..weee


everybody did that

Karendra
11-06-2003, 06:06 PM
everybody did that
thats not correct...

Zappo
11-06-2003, 06:18 PM
Trak with agroup?
you want an ench who has uproar, rune of Zeb. and that LDON rune up.

then just keep rune on the MT
trak's life tap (yes he does) and port wont work if the MT has rune.
just chain rune the MT and you win.
i dont care about this strat or that strat, this is how 1 group can beat his regen.
resisting the ae isnt aproblem for me so i never thought about it=p
go farm kunark with pride!

Zeldapika
11-06-2003, 06:21 PM
lies! :p

Riccee
11-06-2003, 06:25 PM
everybody did that

no heh, we where messing around one night after raiding , had like 15 people, and decided to do Trak..we fubard the pull and killed him in the hall lol =\, no idea how... i got the cloak of piety off that kill actuallly~~

good times lol ;p

Tilea
11-06-2003, 06:32 PM
Hmmm.... I'll bet you 5 rangers with Trueshot could drop Trak before the 6th Ranger's weaponshield expired.

Lilcix
11-06-2003, 07:15 PM
thats not correct...


sorry you missed out. I did it once while in hoss

Lilcix
11-06-2003, 07:16 PM
...and the other day on maelin. Lots of trak raids there. Only happens with a fuck up and ppl running around getting aggro when they should be sitting in one spot.

Riccee
11-06-2003, 07:19 PM
you died at trak, you lose at life

good bye!