Andaas
10-31-2001, 04:24 AM
NTOV ROTATION GUIDELINE PROPOSAL:
1. Each guild in rotation is given 6 days to clear NToV. This 6 days is consecutive and may not be restarted at any time due to scheduled or emergency patches. Under no circumstances except where noted in the next paragraph is a guild allowed to extend their raid beyond 6 consecutive days without the consent/agreement of the other guilds in the rotation.
In the event a guild has cleared all dragons minus Vulak through 6 days, the raiding guild will be allowed to raid a 7th day to attempt/kill Vulak (note, if a patch or other interruption alters the zone this bonus day is void).
2. NToV mobs consist of Ikitiar, Eashen, Aaryonar, Feshlak, Dagarn, Kreizenn, Miranella, Koi`Doken, Zlexak, Cekenar, Sevelak, Jorlleag, Nevederia, Vyemm and Vulak.
A Rotation turn is secured by killing Aaryonar. Aaryonar is the gatekeeper of NToV and should be killed by the 2nd day of your guild's turn. If you cannot kill Aaryonar within the allotted 2 day limit, your turn is forfeit, and the next guild in line is up. -- This rule applies to all NToV guilds and raids and is not a 1 time test.
3. Ending/Beginning a new rotation turn. It is possible that guild's can take anywhere from 1-7 of their allotted days to clear NToV. In the event that a guild takes the entire 7 days, the next guild up in rotation is allowed 1 day between the previous guild's raid and the start of their raid to allow for spawns to "catch up". (Example - ML is in NToV and takes their full 6 days + 1 day for Vulak, ending on a Friday, Vindication is up next, they can choose to start their raid either Saturday or on Sunday, without being penalized). In the event a guild is finished with their turn in less than 6 days, the next guild up will have their turn commence anytime within 24 hours of Aaryonar's respawn.
4. Monthly pass considerations. Due to the high level of interest and lengthy raid times for this zone, no guilds may utilize their "1-day pass" for NToV raids. NToV consists of 15 high level encounters over multiple days, and should be treated as the highest priority raid for all guilds involved. Failure to enter NToV for a 24 hour period during your alloted raid time will result in forfeiture of the raid to the next guild in the rotation.
5. Extra spawns / pre-patch cleanup. In the event a guild's raid would start within 48 hours of a planned server outage, the guild can choose to start their raid after the patch. Any spawns that appear leading up to the patch may be taken by one of the other NToV raid guilds (a second loosely followed rotation for this may be tracked). If the waiting guild is up in rotation for the extra spawns, they cannot take them pre-patch, and must pass to another guild (this is to ensure people don't take advantage of the rule to gain days+spawns in NToV).
6. Failed raids. Once a guild has quit or failed an NToV raid, control of the zone will go to the next guild in the rotation. The guild would also have the options available in rule 5 above based on patch timing for their raid.
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Lets finalize these asap so everyone follows the same guidelines, thanks.
Post comments here, I will post a final version up for voting within 24 hours.
1. Each guild in rotation is given 6 days to clear NToV. This 6 days is consecutive and may not be restarted at any time due to scheduled or emergency patches. Under no circumstances except where noted in the next paragraph is a guild allowed to extend their raid beyond 6 consecutive days without the consent/agreement of the other guilds in the rotation.
In the event a guild has cleared all dragons minus Vulak through 6 days, the raiding guild will be allowed to raid a 7th day to attempt/kill Vulak (note, if a patch or other interruption alters the zone this bonus day is void).
2. NToV mobs consist of Ikitiar, Eashen, Aaryonar, Feshlak, Dagarn, Kreizenn, Miranella, Koi`Doken, Zlexak, Cekenar, Sevelak, Jorlleag, Nevederia, Vyemm and Vulak.
A Rotation turn is secured by killing Aaryonar. Aaryonar is the gatekeeper of NToV and should be killed by the 2nd day of your guild's turn. If you cannot kill Aaryonar within the allotted 2 day limit, your turn is forfeit, and the next guild in line is up. -- This rule applies to all NToV guilds and raids and is not a 1 time test.
3. Ending/Beginning a new rotation turn. It is possible that guild's can take anywhere from 1-7 of their allotted days to clear NToV. In the event that a guild takes the entire 7 days, the next guild up in rotation is allowed 1 day between the previous guild's raid and the start of their raid to allow for spawns to "catch up". (Example - ML is in NToV and takes their full 6 days + 1 day for Vulak, ending on a Friday, Vindication is up next, they can choose to start their raid either Saturday or on Sunday, without being penalized). In the event a guild is finished with their turn in less than 6 days, the next guild up will have their turn commence anytime within 24 hours of Aaryonar's respawn.
4. Monthly pass considerations. Due to the high level of interest and lengthy raid times for this zone, no guilds may utilize their "1-day pass" for NToV raids. NToV consists of 15 high level encounters over multiple days, and should be treated as the highest priority raid for all guilds involved. Failure to enter NToV for a 24 hour period during your alloted raid time will result in forfeiture of the raid to the next guild in the rotation.
5. Extra spawns / pre-patch cleanup. In the event a guild's raid would start within 48 hours of a planned server outage, the guild can choose to start their raid after the patch. Any spawns that appear leading up to the patch may be taken by one of the other NToV raid guilds (a second loosely followed rotation for this may be tracked). If the waiting guild is up in rotation for the extra spawns, they cannot take them pre-patch, and must pass to another guild (this is to ensure people don't take advantage of the rule to gain days+spawns in NToV).
6. Failed raids. Once a guild has quit or failed an NToV raid, control of the zone will go to the next guild in the rotation. The guild would also have the options available in rule 5 above based on patch timing for their raid.
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Lets finalize these asap so everyone follows the same guidelines, thanks.
Post comments here, I will post a final version up for voting within 24 hours.