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Lonskils
08-20-2008, 09:28 PM
http://pc.ign.com/articles/901/901065p1.html

GC 2008: Wrath of the Lich King Progress Report


Where Blizzard's going with the expansion and beyond.by Charles Onyett (http://pc.ign.com/email.html)

August 20, 2008 - Since its launch, World of Warcraft has been running for roughly four years now. And with its Wrath of the Lich King expansion presumably set to release sometime in the near future, the game's popularity (10.9 million subscribers according to lead producer J. Allen Brack) can only increase. We had an opportunity at GC 2008 in Leipzig, Germany to sit down with Brack and lead designer, Tom Chilton, to find out how the current Wrath of the Lich King beta is going and what to expect in World of Warcraft in the years to come.

So how much longer might Blizzard run the Wrath beta? "We are definitely in the later stages of beta where the vast majority of the content is in the game," said Chilton. "We should be raising the level cap to 80 in the beta very soon at which point almost all the content will be available. So there's not a whole lot left to test, just a lot of tuning and polishing."

Chilton went on to describe some of the tuning they're doing on high-level talents. "One thing that we've found is that some of the talents aren't as usable as we'd like them to be. [Mages] have their 51 point talents in all the different trees are like living bombs of fire tree, deep freeze tree, the arcane barrage for the arcane tree, and we're going to be massaging a lot of those. We're doing some of our early DPS testing and we're finding that the class does way more damage than we anticipated it would do like by a factor of two. So we'll be looking into why that's happening and making some adjustments based on that. And that's the case with a lot of different classes. We have some work to do on the shaman, we have some work to do on warlocks and warriors, so there's a lot of stuff to be done to get it into final shipping condition."

How does Blizzard determine when it's final shipping condition? "Nothing in the game is really ever done," said Chilton. "There's always more we can do…At some point we have to say 'hey, here's the date when we're going to ship this game' and just have it as tight as you can by that time."

"We also see trajectories of how big the changes are," said Brack. "So at the beginning we're making huge, sweeping changes and as time goes on the size of the change we're actually making is getting smaller. So when we get to the point of doing more surgical-type changes we know we're getting close."

One of the many things still being tweaked is the new inscription profession. "The core of the profession is the ability to make glyphs," says Chilton. "Glyphs are what you apply to your spells and abilities to enhance them in different ways. We have two categories, we have major and minor glyphs. The major ones are all very core, substantive glyphs that affect the power of your class in one way or another. The minor glyphs are intended more for flavor or convenience. Players are able to use up to three major glyphs and a few minor glyphs, so they get to pick and choose from all the glyphs that are available for their class…so it's really just another form of character customization. Other than that the profession has some other auxiliary components such as the ability to make scrolls [that] provide buffs for other characters. Also they are able to create these tarot cards that are used as quest turn-ins that return random items."

Are there any major features that have yet to be injected into World of Warcraft? "A lot of people would argue that a housing system would be a great thing to inject into an existing MMO like WoW," said Chilton. "We'll see. There are a lot of different ideas out there that we have for future gameplay systems, game mechanics that may or may not make it in the long run. Certainly any MMO that's first shipping never has the kind of massive feature set or breadth of content that WoW has right now four years into its existence. That isn't absolutely necessary. Like when we first shipped WoW we didn't have the amount of content that EverQuest had, but it didn't stop us from being successful. It's certainly a possibility that other games out there will ship with less content than what we have and still do very well."

Brack went on to say there's no shortage of ideas at Blizzard when it comes to new features in WoW. "The ideas are actually a lot of times not the most difficult part. The implementation and the execution is far more challenging than the idea, usually."

So it seems feature and content updates are no problem, but what about the technical aspects of the game, specifically the graphics. If you consider World of Warcraft will likely continue on for seven or more years into the future, will there be some time along that long road when users can expect a visual upgrade? "Right now we're pursing the strategy of iterative updates that are a little more organic than just 'the graphical update,'" said Brack. "Other games have done the giant graphical update and that's had middling success, mixed results. A lot of games have come and people have not liked the new graphical direction like 'well, my character, I want it to look like it's always looked.' So it's a downer as a developer to think about 'I'm going to do all this work to do this huge graphical update and you're not actually going to want to install it.' So right now we're going down the road of smaller graphical updates. For Wrath of the Lich King we've announced that we're going to do a new shadow system that'll enhance the existing visuals and then we'll just come up with the next visual that we'll want to do."

Chilton added, "We're making use of shader effects on our terrain and it's definitely a lot more incremental. Definitely over the course of three years or so you definitely see a difference. We get a lot of feedback on the Lich King expansion that the Northrend zones are visually a lot more impressive than any of the previous continents that we've ever done. And that's a combination of new tech and our level designers getting better and better at their skill."

"Is that to say we'll never have [a full-on graphical upgrade]?" said Brack. "You can never say never."

There's still no set release date for Wrath of the Lich King.

Lonskils
08-20-2008, 09:30 PM
Guess we have a new Jaw Dropping damage comment from Kalgan....yay.

redeemus
08-20-2008, 10:00 PM
Chilton went on to describe some of the tuning they're doing on high-level talents. "One thing that we've found is that some of the talents aren't as usable as we'd like them to be. [Mages] have their 51 point talents in all the different trees are like living bombs of fire tree, deep freeze tree, the arcane barrage for the arcane tree, and we're going to be massaging a lot of those. We're doing some of our early DPS testing and we're finding that the class does way more damage than we anticipated it would do like by a factor of two. So we'll be looking into why that's happening and making some adjustments based on that. And that's the case with a lot of different classes. We have some work to do on the shaman, we have some work to do on warlocks and warriors, so there's a lot of stuff to be done to get it into final shipping condition."



Why cant Paladins ever have this problem!

Domathoine
08-20-2008, 11:02 PM
They do?

Ret pallies are doing 20k+ in a single GCD... I call that balanced.

Lonskils
08-20-2008, 11:16 PM
I just find it all deja vu all over again from this one, Kalgan is Tom its the same guy. This was November 2006 prior to TBC and what he told mages then....


http://forums.worldofwarcraft.com/thread.html?topicId=47160568&postId=469092950&sid=1#106

It was basically "The Post" that outlined why all our nerfs were necessary....but the last one number 8 was the kicker


8. Ok, there isn't a #8, so I'll just insert my own note. I know that many of you are feeling like mages will be a "nerfed" class in the expansion. However, I think it's worth pointing out that in all of the testing we've done so far, the mage has been the clear-cut top damage class in the expansion at level 70, even against single targets (hopefully not too much so). In test after test, our jaws are consistently dropping at the sheer damage output we've seen from the mage at level 70, so I do think that some of the panic here is unwarranted. These results are directly what have led to some of the changes such as the one to elemental precision. Damage = zomg.


Sounds so simlilar, it is like the guy can't help himself.

Aindayen
08-26-2008, 06:03 PM
Fear mages...

Hope they don't nerf us too hard ><

Do we have anyone doing beta?

Ain