PDA

View Full Version : Class Changes!



Doritos
02-07-2009, 03:36 AM
Heres a blue post from Eyonix on the upcoming class changes that will take place when 3.10 is life

PRIEST
Divine Spirit – this spell is now a core ability available to all priests.
Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
Penance – this spell can now be targeted on the priest.
Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
We are also working to give Holy additional PvP utility.

ROGUE
Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
Adrenaline Rush – the cooldown on this ability has been lowered.
Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
Killing Spree – while this ability is active, the rogue does 20% additional damage.
Savage Combat – now causes 2/4% physical damage done.
Mace Specialization – this talent now grants haste in addition to armor penetration.

SHAMAN
Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
Spirit Weapons – now reduces all threat, not just melee threat.
Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
We are also working on giving Enhancement and Elemental more PvP utility.

WARLOCK

Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
Curse of Recklessness and Curse of Weakness have been combined into one spell
Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
Additional new talents have been added.

DRUID

Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
Thorns and Nature’s Grasp can be cast in Tree of Life form.
Survival Instincts now works in Moonkin form.
Replenish – to avoid confusion, this talent has been renamed “Revitalize.”<wbr> It now also works with Wild Growth.
We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.

WARRIOR

Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
Blood Frenzy now causes 2/4% physical damage done.
Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
We are also adding increased damage to Arms, possibly through Overpower or Slam.
We are also looking at granting rage when the warrior blocks, dodges or parries.

MAGE

Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
We are also working on more survivability for Fire spec in PvP.
We are also working on making Spirit a more useful and interesting stat for all mages.

PALADIN

Blessing of Kings – this spell is now a base ability trainable by all paladins.
Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.

HUNTER

Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
We are also looking to add additional trap functionality to Survival.

DEATH KNIGHT

Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
Blood Gorged now grants armor penetration instead of expertise.


Please keep in mind, that this list is not at all comprehensive, and subject to change.

Selice
02-09-2009, 08:49 AM
Weren't they planning to nerf Divine Plea for Paladins so that instead of 20% reduction in heals, it will be 50%?

Domathoine
02-09-2009, 09:10 AM
Yes, that is planned.

It was in the released changes thread, but isn't listed here.

Stosh
02-09-2009, 10:03 AM
Weren't they planning to nerf Divine Plea for Paladins so that instead of 20% reduction in heals, it will be 50%?

It's coming a lot sooner than 3.1 patch. MMO-Champion is reporting a 3.0.9 patch coming tomorrow.




http://www.mmo-champion.com/index.php?topic=38466.0




World of Warcraft Client Patch 3.0.9

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Druid (Skills List / Talent + Glyph Calc.)

Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.

Hunter (Skills List / Talent + Glyph Calc.)

Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.

Pets

Lava Breath now reduces the target's casting speed by 25%, down from 50%.
Poison Spit now reduces the target's casting speed by 25%, down from 50%.

Mage (Skills List / Talent + Glyph Calc.)

Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute. (Note: The spell is actually different in game and increases damage and mana costs by 20% with a 2 minutes cooldown. However it would probably be better to wait until servers are online to confirm that.)
Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
Slow (Arcane): now increases cast time by 30%, down from 60%.

Glyphs

Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%. (Old - Increases the range of Arcane Missiles by 5 yards.)
Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)

Paladin (Skills List / Talent + Glyph Calc.)

The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.

Glyphs

Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)

Priest (Skills List / Talent + Glyph Calc.)

Inner Fire duration has been increased to 30 minutes and can no longer dispelled.

Rogue (Skills List / Talent + Glyph Calc.)

Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
Mind Numbing Poison now reduces cast time by 30%, down from 60%.
Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.

Shaman (Skills List / Talent + Glyph Calc.)
Glyphs

Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)

Warlock (Skills List / Talent + Glyph Calc.)

Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.

Dungeons and Raids
The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.

User Interface

The “GM wishes to speak with you” alert/button, at the top of the screen, has been changed so that addons do not obscure it.
A clickable chat message has been added that duplicates the GM alert/button.
When a GM wishes to speak with you the Help Request minibar button will glow.
For additional notes on Lua and XML changes please visit the UI & Macros forum .

Bug Fixes

Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.

Octavus
02-09-2009, 10:35 AM
Dungeons and Raids

The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.


I'm assuming they are refering to the red circle of death??

Stosh
02-09-2009, 10:40 AM
Dungeons and Raids

The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.


I'm assuming they are refering to the red circle of death??

Yes.

I posted a blue dev post link in the Sarth 3D thread.

Mystrae
02-09-2009, 11:31 AM
They are turning into blue circles of death..

sendain
02-09-2009, 01:28 PM
I am sure glad about the PRIEST class

Nexten
02-09-2009, 04:37 PM
I'm so glad they going to nerf the fuck out of deathknight duel wielding...../sarcasm

Doritos
02-13-2009, 08:51 AM
Blizz has decided not to change hunters,apparently the technology or some crap isnt available (the no more arrows)..Err wait?Wasn't there a bow that required no arrows?Couldnt they have just applied the same effect or w/e onto all ranged weps??


1) Bear trap is going to allow some dps before it breaks.

Blizz: "We've decided this not good enough and are going to roll this into freeze trap."
Hunters: "Yay!"

A few days pass.

Blizz: "Well, the technology does not exist. We'll do it when the technology is available."
Hunters: "That's understandable. We can wait a few months..."

2) 41 Survival is replaced with Trap Mastery.

Blizz: "Since we've given up on the 'Release when it's done philosophy' so we can make the holidays, this 41 talent will suck. Sorry. We'll fix it soon after launch of WOTLK."
Hunters: "Oh...kay..."<wbr>

3) Disengage is broken at any angle except flat, even level land.

Blizz: "Well, the technology to fix this does not exist. We're working on technology to fix this..."
Hunters: "Well... we can wait..."

4) Ammunition Changes in 3.1

Blizz: "Down with ammo! Hunters for too long have had to PAY to arena, PAY to farm, PAY to do anything that no other classes has to pay to do. No more ammo pouches, no more ammo."
Hunters: "Yay!"

A few days later.

Blizz: "Well, the technology to change this does not exist. We're working on technology to fix it and will implement the chance when/if we ever have that technology."

--

How many times Blizzard *recently* have you told us you ran into a "technology"<wbr> issue and recall a change you promised? How does increasing the STACK of ammo change the fact that hunters are paying to arena, paying to bg, paying to farm, paying to do dailies, paying to do all the things everyone else takes for granted?

Is it really hard to just go in and modify ranged weapons to have the effect that you already put on one bow in the game (Sunwell bow)?

I seriously believe that this "technology"<wbr> excuse is your catch-all argument when Blizz wants to pull a change without the community going crazy about it. And yes, I know Blizzard said they could pull any change, but seriously, why announce THIS change if there was even the slightest possibility of pulling it?

That's insanity. And now to use the same tired technology answer we've heard on other issues in the last 3 months?

When was the last time we heard about disengage fixes? Have you heard anything about bear trap functionality being put into freeze trap any time lately? What about that Survival 41 talent point fix?

All promised to be worked on, no hint, no word, no sign that they are.

I'm not angry, but I think Blizzard needs to stop using this technology excuse and give us a real reason why so many fixes and changes for hunters are being swept under the technology rug and then never mentioned again...



One of the things we have been trying to do more of is give players a sneak peak at what we are working on. The risk of course is that players become disappointed or even outraged when some of the changes don't come to pass. The traditional Blizzard tight-lipped responses and invocation of "soon" are partially for this reason. It used to be that everyone found out about class changes through patch notes.

Blizzard uses the development model of iterative design more than almost anyone else in the industry. We go through a ton of changes before you see a fraction of them. :)