View Full Version : Dishonored
Valdis
04-30-2012, 03:00 PM
I just saw this trailer, it is a mature only youtube so....
http://youtu.be/E1HlYTukh9A
Valdis
04-30-2012, 03:03 PM
From Game Informer (http://www.gameinformer.com/b/news/archive/2011/07/07/august-cover-revealed-dishonored.aspx) - More Info due in the Aug GI
Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump.
Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.
We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Dishonored is a game we can't wait to tell you more about.
On top of a world-exclusive look at a brand-new franchise, August is our E3 issue. We stormed the concrete crucible of the Los Angeles Convention Center and returned with previews of our top 50 games of the show, plus analysis of the major press conferences and new hardware.
As always, we have a solid month of exclusive online content lined up to complement the extensive feature in our print magazine. Come on back on Monday for your first taste of what it means to be Dishonored (http://www.gameinformer.com/games/dishonored/b/xbox360/archive/2011/07/11/getting-to-know-dishonored.aspx).
Until then, check out the gorgeous high-res cover from Arkane Studios and Viktor Antonov:
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Valdis
04-30-2012, 03:10 PM
Here is the article (http://www.gameinformer.com/games/dishonored/b/xbox360/archive/2011/07/11/getting-to-know-dishonored.aspx)that is linked at the bottom of my previous post. It looks like they are trying to compare it to the Bioware style RPGs.
Wrapping your brain around a new Halo or Mass Effect is easy enough. Understanding a new franchise like Dishonored is a little harder, and our cryptic cover probably didn’t help much. Read on to get a sense of what this stealth/action adventure from Arkane and Bethesda is about – and to see the first screenshot of the game.
(click the pic to enlarge the screenshot to full resolution) Who are you?
Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.
Why should you care?
Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.
How are they going to do that?
Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.
What’s the catch?
It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.
When can I learn more?
Soon! You can get ten pages worth of details in the print magazine, and we’ll be dropping new online content, from video interviews to an interactive map of Dishonored’s world, throughout the month. We asked a lot of questions, and Smith and Colantonio had a lot to say. For starters, on Wednesday we’ll share a video that breaks down why you should be interested in the team at Arkane even if you haven’t played any of their previous games.
Valdis
04-30-2012, 03:16 PM
Choose Your Path Through Dishonored
Find out how many ways you can approach a single encounter in our interactive narrative game based on Arkane's new project.
One of the most surprising and exciting things about Dishonored is the focus on simulation and choice that pervades nearly every element of the game. Any given situation can be approached from a number of different directions. Outright force, mobility, stealth, supernatural powers, gear, trickery, distraction, and more options are presented to the player. Every option can dramatically alter the outcome.
During our visit to Arkane Studios, we had the opportunity to see several early glimpses of the game in action. While a longer gameplay story demo offered an extended look at the game, we were also shown a shorter test area of the game used by the team to try out new ideas.
The encounter – a large room filled with guards – could be tackled from dozens of angles. We asked the developers to show us the short demo encounter repeatedly, and we ended up watching over 30 unique approaches to the battle – some of which skipped the battle altogether.
We've synthesized our time with the demo into a short narrative game. While the scenes in the story are pieced together from the many playthoughs we witnessed, every individual event or choice described is a real option already implemented into the early version of the game. In actuality, we've eliminated a number of the choices for the sake of brevity.
Click on the link below to choose your path through Dishonored. When you're done, simply choose another path to see the demo from a new perspective. Have fun!
http://www.gameinformer.com/p/dishonored_adventure.aspx (http://www.gameinformer.com/p/dishonored_adventure.aspx)Not sure if the link will work as I had to log in to GI to get to his article but it's a simple choose how you deal with the encounter to show the way their game should work when done.
Allara
04-30-2012, 04:57 PM
Goddamn that was one of the better trailers for a game. A hell of a lot of similarities to the Mistborn series by Brandon Sanderson, which is also being made into a video game.
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