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View Full Version : Guhnome Golf



Zobb
12-02-2002, 02:49 PM
blatantly stolen:

First, find some gnomes, this is the easy part.

Second, get a weapon that procs knockback. the further the knockback, the better.

Now, each team takes a gnome and, one at a time, begins to swing. Every time knockback procs, it is considered a "swing".

Count how many swings from the tee off point to the "hole", and the lowest swing amount wins.

Other rules: You need to have a cleric for rezzes. If you kill your ball, its a 5 stroke penelty and you must get it rezzed.

If your ball moves on it's own, 5 stroke penelty.

If a mob agro's your ball, you must protect it.

If you make your ball zone through the wong zone line (if zoneline is your "hole") 5 stroke penelty.

Suggestion zones to try gnomegolf in:

Greater Fay, in Kelithin: Gnome-mini-golf anyone?
South Karana: great open course from bridge to splitpaw.
Steamfont: can ou make it from ak'anon to the windmills?
Iceclad: across the iceflows from port in to gnolls.

I figured you guys might want to try the Dorf version!
:D