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Lonskils
06-24-2003, 07:52 PM
A virtual glass ceiling in 'EverQuest'?
By David Becker
Staff Writer, CNET News.com
June 23, 2003, 3:55 PM PT

news.com.com/2100-1043-1020180.html

You can be whoever you want to be online, but you'll still make less money if you're a woman.

That's the conclusion of a recent study by a noted economics professor, who examined price differences between male and female characters auctioned off for the popular online fantasy game "EverQuest."

Edward Castronova, associate professor of economics at California State University at Fullerton, previously calculated that the fictional world of Norrath in "EverQuest" has a lively economy that ranks 77th among the nations of the world.

For his latest study, Castronova again looked at online auctions in which players pay real-world money for characters and in-game items, a controversial activity that "EverQuest" publisher Sony Online Entertainment has tried to quash.

"EverQuest" players are free to chose the character that represents them in the online game's world, and many of the men who make up 92 percent of the game's subscriber base play as a female at least part of the time.

Castronova found that female characters, or "avatars," sold for an average of $281, well below the $346 average selling price of a male character. Even when differences in skills and level attainment (the in-game attributes that would most directly determine a character's value) were taken into account, female characters still sold for an average of $41 less, or 12 percent less, than male counterparts.

That's better than the real world--gender pay disparity in the United States is around 28 percent, according to recent studies--but still not the egalitarian environment online utopians might envision.

"On Earth, people can point to differences in the way male and female bodies are built and say that's why we have gender inequality," Castronova said. "That doesn't happen in Norrath--the bodies do exactly the same thing. Yet it turns out there's still something there."

A number of factors could contribute to the "EverQuest" gender gap, Castronova said. But in playing the game, he found plenty of anecdotal evidence that female characters are valued less highly than are male ones, even though the real person behind the character can be of either gender. Castronova said he played the game as a female character a number of times, and would inevitably find other players assuming he was less knowledgeable or skilled.

"I'm pretty experienced, but I'd still get people coming up to me and saying, 'OK, honey, stand over there and watch what I do,'" he said. "Even though everybody knows the person behind the avatar could be either sex, the male avatars tend to be treated as more skilled...We've just taken sex roles from Earth and put them into Norrath."

Dharrk
06-24-2003, 09:22 PM
Maybe the female avatars would sell better if they had their Brewing and Baking up.

Vidmer
06-24-2003, 11:15 PM
"If you can't be good, be controversial" seems to be this authors mantra.

Upon actually reading the paper you find that this is just media sensationalism.


Avatars in the
highest quartile of the level distribution sell for three times the price of avatars in the
lowest quartile, even though the difference is only a few levels (55 to 61). This is
testimony to the fact that, in the 50s and 60s, it can take very many hours of play to attain
even one level. At the same time, female avatars are generally at a lower level than male
avatars.

Female avatars account for 27.4% of his under 55 sample but only 12% of his level 61+ sample. Yet he averages value across level in his quoted figure.

The author also completely ignores the issue of AA and gear in his analysis. While the article claims he adresses these, the data is not there! Given that female characters are of a lower level on average it is also safe to assume that their AA level and Gear level are lower as well.

Conclusion: No conclusion about gender disparity in character worth can be drawn from this study.

Thuggo
06-25-2003, 01:59 AM
ZZZZZZZZZZ.....

Vinilaa
06-25-2003, 07:49 AM
Women play EQ?

Tilea
06-25-2003, 07:54 AM
Originally posted by Vinilaa
Women play EQ?

Newp!!!

Maybe this "study" (more like a mockery of what a real study is), just proves that men are much much more loot whoreish than women, hence the higher selling prices. :)

Tarissa
06-25-2003, 08:22 AM
tilea's passive aggressiveness meter once again rising!

Vinen
06-25-2003, 08:27 AM
Just from what ive heard a lot of men play female characters because in some situations it can up there chance for loot etc. So basicly what Tilea said is true in a way.

Buazag Bonesteel
06-25-2003, 08:30 AM
I personally still find it funny that there is such a market at all. Man, woman or dorf......who in the hell pays hundred or maybe thousands of dollars for a bunch of pixels that represent someone elses hard work.

Maybe I'd view it differently if I had the kind of money where I just didn't know what to do with it all....but then again if I had that kind of money I kind of doubt I would play EQ at all ;)

Tilea
06-25-2003, 09:32 AM
I'm not a passive-aggressive :( Passive aggressiveness is a disorder diagnosed through symptoms like unwillingness to complete unwanted tasks, especially when others expect them to be completed. Also distain for authority figures, and unusual amounts of argument when being asked to do something you don't want to do. Also prone to major depression! :)

I just like to be a brat and rock the boat once in a while! :D

Ktul
06-25-2003, 10:50 AM
Real women get more loot@!

Vinen
06-25-2003, 02:02 PM
Originally posted by Tilea
I just like to be a brat and rock the boat once in a while! :D

kinky