Gatekeeper mobs / Adding new guilds to rotations.
Long long ago when we first started really honing in on a formalized rotation, I suggested something along the lines of removing someone from the rotation after 3 passes/fails in a row.
Thanatoz just suggested something about requiring successful kills on certain mobs before allowing new guilds to be added to other mob rotations. Gatekeepers. Similar to how Aaryonar is the gatekeeper to ntov.
I think this is something we need to discuss and work out. While I am all about someone getting a chance on a new mob - in theory - I don't want to waste time having them fail repeatedly when someone else is there and ready and willing to kill.
There is little enough for us to kill as it is already.
So I'd like to see here what some others feel about doing the 3 pass/fail and you're out rule, plus some sort of gatekeeper stipulations for starting a new guild on a rotation.
Obviously if we used 3 strikes and you're out it would not be indefinately, but no one wants to sit around doing nothing night after night until our small pitance of a mob shows up as our turn on a 12039 guild rotation.
I know it sounds harsh - personally I would like extremely stringant rules because I am sick of being nice and sharing and giving everyone the shot they deserve no matter who they are or what their capabilities are. Quite frankly, not everyone deserves a shot at X uber mob, that is something you need to EARN.