Yeah they invited me too, but I didn't bite.
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Yeah they invited me too, but I didn't bite.
You just need to do the Ryan trick. Go on the US servers at UK times and vice versa :p
Played a ton this weekend and I really enjoy this game. Played a Jedi Knight/Trooper up to level 10, also played a little Smuggler, Inquisitor and Counselor (just to get the feel for the classes).
I like all of them and after playing this weekend I think the Trooper/Smuggler and Counselor are actually my favorites right now. Not sure how I will feel about them at level 50, but the beginning levels were really fun with them.
I dueled a couple of friends to see a taste of the PvP in this game, and I must admit I like it. Unlike other games, when you have a player targeted you have to move with that target to keep them in front of you to keep attacking......this game doesn't have that. The stupid players that like to hop around and run all around you will not have advantage in this game....run hop all you want...my toon will auto-follow you until you are dead. :)
I agree with the collision detection....Every game should have it.
The idea of jumping and running (mostly the jumping) around simply to throw off the target's view of you has bothered me since Quake. Every single 1st person shooter and MMO has these people and it can affect the PvP outcome by lagging "some" players up just enough to beat them. "Glitching" to win is not skill and this is where you an I will certainly disagree. I completely understand your point of view on this, but for me I will enjoy this type of PvP'ing much more. Will it become who can hit their buttons in the right order faster? Possibly....but I will wait and see as the game goes further along.
Nothing new.
Daoc had auto "sticking"
Remove the Jump button. Or make it so that every time you jump your accuracy is reduced or some shit like that. And yeah, collision detection.
Yes, I agree.
We play video games for the realism. Wait.. no.
As far as auto follow/sticking, I'll just make my cast sequence macro and put it in auto hotkey and I'm good to go. I just need to click on my target and let it fly!
You could even do that in wow now, to an extent. Not having to pay attention to keep up with your target is, well, retarded.
The realism comments are always so funny. As if running around with a lightsaber or a blaster is somehow realistic. Syana just hit the nail on the head with the problem with auto-face. Make a hotkey and let it fly because you do not have to keep track of your target. Like I stated earlier, I hope that I can at least turn it off. There are times even in pvp I do not want to be annoyed with it automatically facing me toward my target especially in a world/battleground pvp setting.
I do love when people argue how everyone who moves around is glitching to get a advantage. Obviously moving around when your fighting someone gives a advantage as it should. It is only more advantageous when you face those who do not feel they should have to follow, counter, and predict movement. Does glitching happen, yes sure not to the amount that people bitch about though unless they are maybe on dial up or something. I tend to feel that being able to move around etc while still able to keep track and play accurately is a skill advantage not some glitch/cheating.
Perhaps remove all stealth for pvp purposes, isn't that a bigger advantage then those who move around while pvping? Or is stealth somehow ok and less "annoying"? But regardless longs I can play and run the game this particular issue will not ruin the whole game for me, just will diminish a part of the game I potentially saw myself enjoying. In no way does it outright kill it, though.
Does anyone know if you got in the weekend beta for last weekend if you are in the next one as well? Or do we wait and see if we get an email to notify us of getting in the next too?
I'll be honest in saying I didn't really see anything on the forums on it, but I didn't look all that hard either.
One of my coworkers who has been in Beta for months has been saying that weekend players have recently been re-invited to following weekends.
Fine for me, if you don't want collision detection then let all the damage spells not require LOS so when I have to cast a 3 sec spell the guy can't simply run through my body to get out of it. Realism doesn't matter for that, shouldn't matter for having to face your attacker to cast a spell on them!
Do me a favor and roll on a PvP server in December
Here is a nice "current issues" thread that talks about a lot of different things.
http://www.swtor.com/community/showthread.php?t=620556
From this thread and a couple others I looked at it sounds like there is going to be an "All in" weekend where everyone who applied to the beta prior to Nov 11th, will get in. They way they make it sound is that everyone will be in on this event (from how I read it at least):
http://www.swtor.com/news/news-article/20111111-0
There is a new build of the game client coming out this week and it will not wipe existing characters for the regular testers. I don't know about weekend tester characters though, but there is a chance that your characters may still be there for the next weekend test.
There are also several hundred thousand beta keys up for grabs on most of the gaming related websites out there (Curse, etc.).
Trying to cast a 3 second spell while a warrior is beating your face in is a skill issue, or lack thereof.
There are spells that do not require line of sight to cast, namely dots and heals.
Line of sight is a balance issue, not a realism issue. If you want to be able to just stand and cast shoot at targets, play duck hunter.
"Lagging" will always be an issue in any FPS/MMO where combat is reaction based as opposed to turn based. It's just a fact of life. If you don't see the lag in your positioning, you'll see it when casting. You get killed half a second faster because of "lag". The issue is still there, just masked.
With respect to FPS games, they've practically never glitches as long as there wasn't some massive latency issue cropping up. Jumping was a valid method to disrupt aim. The world runs in 3 dimensions, how is jumping "glitching"? It's always been a valid way of dodging. More recent FPS have adapted by making running/jumping disrupt your aim.
Specifically for WoW, it is glitching due to the way Blizzard wrote the movement code. Since the servers don't actually register your position until you touch the ground, jumping caused glitching since you could jump as someone was charging and they would charge to your old position since the server doesn't know your current position until you touch the ground. Supposedly, they've fixed this issue, but we'll see how much warriors complain about it.
Auto sticking came out all the way back in the Asheron's Call days. It didn't come out with the game and was a separate patch. The issue it introduced was that melee became disproportionately powerful due to the sticking ability. Basically, if you were a caster/archer, you were totally screwed since the melee was going to be on your ass until you died or you killed them. Of course, it was skewed a bit by the fact that characters could dodge (most) spells and arrows in the game. More powerful spells took longer to cast and travelled more slowly (i.e. trivial to dodge).
I think the problem with sticky melee combat is that it's a poor solution to the problem of ranged dominating melee. Basically, it screams "hey, we've got a pvp issue, but we're just going to band-aid it and hope people don't notice".
Balance issue? It's a lame mechanic, one that EQ didn't have except on bolt spells. The longer any MMO goes on the more mechanics there are given to melee to stay on and destroy a caster and the less the caster is given to get away. Just because 4% of the population can twich a mage well enough to compete with a facerolling hunter, warrior, et al that was bought yesterday from ebay naked, doesn't mean it's all hunky dorey now. When you can do in 1.5 sec the damage it takes a 5 second cast spell things aren't balanced. They just play out the way you like them to now. I'm not talking LOS go behind a wall either... I'm talking LOS run through someone.