If they follow Rift's UI guideline, you'll be able to do a full customization right from the game itself.
Rift may be dying already, but their UI setup was really nice.
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Zey I hate you now! I want into the beta!!!
I haven't heard anything definite about addon support yet. There were some polls and discussion from the devs on the SWTOR forum, it "looks" like they may be allowing addons from what I could tell on the forums, but we'll see... Not all of the menu and UI components are in place yet, there are still a few placeholders. There are bars for the bottom, left and right sides. You can tweak the size and such of the chat pane and quest tracker. The default frames are pretty good/mimimal. I haven't partied/raided yet so I don't know what those are like.
Yeah, she has a bit of a lump... The character models are a little odd in a few places. The butt and groin areas in particular. I guess in the old republic really really tight clothes were the norm ;)
*Hugs*
Any new updates Z?
Try out a different class yet?
Didn't get to play as much as I had hoped this weekend, but I got my Trooper up to level 13 and got off of the starting area/planet to Coruscant. From what I can tell the story quests keeps going through each area you go to. It is nice having a common theme/thread throughout the play. The story quests (and even most of the side-quests) are of Bioware quality, no question. It is never difficult finding secondary quest givers, so things flow nicely from area to area without too much running around needed. I also did my first "dungeon", called Flashpoints in the game. Again, there was lots of voiced quests and such throughout, and it had a really nice flow to it. (It looked like you could skip the dialogue on future run-through's of the same Flashpoint, which is good)
The Light/Dark bonus system effects special gear that you can buy. I only have one piece of gear on my Trooper that required a certain "Light" level, but I would imagine that towards the end-game there are whole armor sets that fit your Light or Dark persona.
Today I started a Sith Inquisitor character and it is a much different experience on the Dark side. You really have to be an asshole to get the best "Dark" bonuses, killing people, ratting them out, and just generally being a selfish ass. Such is the dark side I suppose ;) But, like I said before you can chose to be a "Light" Sith, just like you can be a "Dark" Jedi if you wanted. There are gear sets no matter which path you go, light/dark for Empire or Republic. However, you need to make a choice from the get-go, you can't start going light then decide to go dark later, it keeps a total of your light/dark points and your net value is your total, so once you pick a path you have to stick with it (I tested it tonight on my Sith to see how it worked).
One cool thing about the companion you pick up around level 10 (which every class gets I believe) is you can send them off to sell all your junk items from anywhere, then they come back in a minute. Pretty nice when you are out questing.
Other than that the standard stuff all seems to be there. Many mailboxes around towns. "Hearths" that can be set at various locations. Vendors that buy your junk (and actually sell useful gear for a change).
The voice acting is superb and I recognize a few of the voices from various TV shows and other Bioware games. The guy that plays detective Lassiter on Psyche is one of the main guys in my Trooper missions, who eventually became my companion.
Oh and make sure you make a good looking character, because you will have to see their face A LOT with all of the dialogue with quests and such!
That's all for now... Stay tuned for more
Got my Sith Inquisitor up to level 10 and made it to the Empire capital city. Had the same opportunity to do a Flashpoint on the way there (just like I did on my Trooper). The Empire capital had a completely different look/feel to it.
Dug into the gear a bit more too, lots of different ways to get it from standard vendors, token/badge vendors, PvP vendors, and "social" vendors (from doing group quests/Flashpoints). Also, the gear is very much dependent on various sockets to give it bonuses. For example my Troopers rifle has four different components that give it bonuses (Barrel, Trigger, Power Cell, color cartridge). Other weapons and armor pieces work sort of the same way.
I haven't dug into the professions yet but you can have a total of three with one of those being a production profession. My guess is that you will need two different types of resources you need to gather for your production.
Going to keep working on my trooper so I can get my spaceship in a few levels.
Here are some more screenshots: (I like the name of the NPC on the 2nd screenshot ;) )
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Couple more screenshots:
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Do you guys want me to keep posting info/observations/screenshots? I know a lot of this info is probably available on other websites and such.
Lemme know.
Great screenshots!!!
I think the more more top end info you give us the better (like what you went into with the gear and bonuses). Anything else might be a little too much for some and they may feel it to be spoilers, but like you asked....let them all decide.
I think just basic info would be the best (for me anyway), since I am looking forward to learning the game as I go.....anyone else have thoughts on this??
really cant wait to play my inquisitor.
Keep the posts coming!
Cool, I'll keep the general info coming then and I'll try not to delve into the story too much. I plan on going farther on my Trooper to see how things progress as you get well past the starting areas.
I actually had some other friends asking to use my account as well, I would just be too nervous about them kicking me out of the program for sharing the info. Although I know it is fairly unlikely I'm just to scared to take that chance ;)
New video for Huttball....Now that will be fun.
http://www.swtor.com/media/trailers/huttball
OK, so have had a bit of time here and there to go a little further in SWTOR. A few things that I thought would be good to share.
Group Questing - some quests MUST be done with a group, they are tuned to pretty much require it. The quest will tell you how many people it recommends, from two to four (four is a full group BTW). The quests are about what you would expect, they are fairly challenging (even the early ones you get). The rewards are typically really good for these too. A nice thing about quest rewards is that you get a choice, but if you have a better piece of gear in that slot there is always an option to get a token instead (Each world has its own token/reward vendor with gear that matches the level of the quests of that world). By the end of my questing on Coruscant I had a decent set of gear from questing and vendors.
Companions - Your companion(s) are almost like a sub-character instead of just a "pet". You have to keep them geared up just as you would your own character (weapons, armor, etc). They have a wider range of skills than a typical MMO "pet", which level up as you do. And following the Bioware theme, your dialogue choices effect the "affection" level of your companion. Good companions like it when you do goody goody things and evil ones are the opposite of course. The AI that controls your companion is pretty good, they target-assist you typically and support you without too much manual control (although you can manually control all of their abils if you want). You can pick up non-combat companions as well, they will just reside in your ship. I looks like you will pick up several companions throughout the course of the game.
Space combat - You get a ship as part of your story quests. When you have your ship you can then travel around the galaxy to different worlds in Mass Effect style (sort of). There are also space missions and battles that you can take part in. The space battles I have done are pretty fun, and fairly hard from what I have seen so far. They are kind of an on-rails-ish shooter section, but there is a lot going on. The space missions have their own rewards/tokens, which you can use to beef up your ship more. I thought I heard somewhere that you can get different ships later in the game.
Tradeskills - at first it seemed like every other MMO, where you have a production skill and a gathering skill. But there is a "research"-type skill for each production skill as well for a total of three tradeskills (called Crew Skills in the game). You can gather stuff from resource nodes around the world like a typical MMO. The biggest difference is the actual crafting. Your companion(s) do all of the crafting, you can queue up for them to make several items at a time, and they get sent off when they are working on it. Also, for the non-production trade skills you can send your companion off on missions, where they will bring back various materials, some of which can only be obtained through these missions. Also, a nice carry over from Rift, you can take apart things you have crafted to get some of the materials back. New crafting recipes can be looted or you can discover them when you are "taking apart" items you can craft.
Class Advancement - Now that my Trooper is a bit higher I am noticing the Advanced classes start to differ more and more. As I mentioned before each class gets to choose from two Advanced Classes, which I don't believe you can ever change. I know you can pay to re-assign all of your skills, but I haven't seen if you can ever have multiple "specs" (my guess is that you can do that once you are higher level). Once you have your advanced class chosen you get three skill trees to spend your points on, each tree with a different focus. From what I have seen this looks to provide a good amount of class diversity and should more than make up for the seemingly small number of classes to choose from.
OMG SO MUCH DIALOGUE!! - This is very very much a Story-Based MMO, no doubt about that at all. Questing solo, doing "dungeons", group quests, etc... the dialogue is everywhere. However, it is all very well done and interesting for the most part. Thankfully though you can skip it if you are in a hurry. If you don't like Bioware RPG's, then this is probably not the game for you.
Overall I am really digging it so far. It is nice to play an MMO that isn't fantasy themed for a change :). It borrows some conventions from other games, but I think it has enough to set it apart. I think I said the same thing about Rift as well, heh heh. The end-game experience typically makes or breaks an MMO, but I honestly think this one has more appeal on subsequent playthroughs. The story arc for each class is somewhat unique, so you get a slightly different experience with each main character type. And I am pretty sure the Empire and Republic story lines are completely different. Hopefully the endgame is fun and compelling, if not then playing other characters might be a fun diversion.
Even if it ends up only being fun for a few months, that is just OK with me too, it will be a fun few months!
A few more screens from Coruscant
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Trying to log into my account, but it keeps kicking me out saying my password is invalid. Anyone else having this issue?
Hopefully hackers haven't gotten to them already...
Did you get in to the beta Wresh?!
I just checked my account, still working fine for me.