Forty can I get a hug? :|
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Forty can I get a hug? :|
So much anger.......
Can any of you Hoss peeps post a picture of what VT looks like on the inside, or maybe give web address of a site that has screen shots?
Commodus
Here's what was posted a couple of weeks ago when we killed Aten Ha Ra the final boss of VT.
http://www.hossguild.com/forums/show...&threadid=4872
Turn off your monitor, or set your Gamma to 0, and you'll have what VT looks like. It is scary! I'd ask Grimthorn to hold me, but he's a marine, and will kick my ass.
Lol Andri
why is this 7 pages long :|
ATTENTION: i was kidding when i said i PLd Perriak to level 60. I thought it would be taken as a joke since i added a :D ;) at the end, but apparently not. I was informed a few minutes ago that perriak( who i have "known" for three years almost) was offended by me adding his name to use as an example and that i PLd him. If you actually believe i PLd perriak to 60 you are a momo(this to the ten year old immature moron who informed perriak i used his name like i was "trashing" it.)
You know, I never have quite figured out why it is that some people think it is so vile to cheer on those not in thier own guild and I for one am totally impressed with Eldiroth's creativity for inspiring others to shoot for higher goals! /cheer Eldiroth =)
Speaking as someone from a guild that has grown and blossomed into a family that I am very proud of, we are teetering on the edge of doing some very big mobs / zones (at least they are to us) and it is very encouraging when there are those out there who have accomplished the big stuff and then want to see others be successful too.
Now there are those who would argue that if you inspire others to be successful that you create more competition for yourself...well while this may be somewhat true...the effects of your actions generally bring about results that far outweigh a little healthy competition...guild alliances may be formed, friends gained, exchange of information that eases a mobs defeat, etc... So in essence I would say to those who think competition is a bad thing...be Proud that you were the FIRST to be successful, and be PROUDER still that you can and do lead others to follow your success.
Many thanks and kudos to Eldiroth and HOSS for your effort to raise the cap and keep up the good work guys =)
For those of you still out there looking to flame, you would have MUCH more fun playing this game if you learned to drop yer grudges, ask before assuming, and accept things in the spirit they are intended rather than seeking a dark and evil ulterior motive...
Erinonz
Bard of Hearts
Crystal Oracle
Quote:
Originally posted by Erinonz
For those of you still out there looking to flame, you would have MUCH more fun playing this game if you learned to drop yer grudges, ask before assuming, and accept things in the spirit they are intended rather than seeking a dark and evil ulterior motive...
Erinonz
Bard of Hearts
Crystal Oracle
/amen!
Saztin!
Speaking from my point of view, I think it would be stressful just getting to the point where VE would be in major competition with hoss.
I think the idea of actually getting to the point where Hoss would have serious competition is kinda unlikely also since Hoss is pretty far ahead of most guilds in strategy, equipment and overall skilled players.
For me, killing new things is what drives me to play. When you look at other guilds like they are competition for farming a particular mob, things get ugly fast. The offer of the cash is a nice gesture, but I personally would be going after AoW, HP, AL, THO, Grieg etc etc just for the glory of the kill (and of course the nice items, which are important for making the next steps).
BTW.. The thread on D-Ro will stay up until someone collects... I have no plat to contribute, but I'd like to do something to help the effort.
I hear VE is getting close, but I don't know who else is trying it.
-Grim
I keep seeing stuff about competing with Hoss and hearing it from various members of various guilds, and it makes me chuckle. =\
It's hard to compete with Hoss when I'd say most of the better players on the server don't really want to compete with them, they want to join them. That and luclin killed a majority of EQ off, competition will be pretty much nil till the game dies imo, unless PoP has moss snakes dropping VT style loot or something. The impressive thing about Hoss killing that Aten chick in VT isn't that they pulled off a server first or that they had so many well armed members or the dedication, it's that they sat through the key camps, the shard farming and the bane collecting just to go through what is considered by many to be a retardedly designed and boring zone. That is what impresses me about it, because I simply can't see no matter what the stuff drops spending that much time doing stuff I'd rather not in a game.
Not a jab or a retort or anything, it's just that unless you can seriously see yourself doing the camps intentionally and spending the hours and hours of boring camping, then competing with Hoss or any of the other "uber" guilds on the various servers is a joke. Luclin didn't really seperate the men from the boys, as it were, it just seperated the people who have different ideas about what a game should be from each other. Which accomplishes the same thing kinda, just in a seriously round-about way.
I dont see any other guilds on Dro entering VT personally, not because other guilds wont eventually have the skill to bring down Emp etc, but because the dedication/required investment of time just wont be there in light of PoP and the new content/mobs that will bring.
Lamaiel Gatekeeper
60 Wizzie
VE
Of course if PoP doesnt suck dick as well as Luclin does!
Not saying this in ANY condescending way. I dont see another guild on D Ro taking emperor for a LONG time. He is still Extremely hard mob to take down. Getting his room key isnt bad at all, dropping emperor is another. Have to have a tight crew of people that continuously play together to know each others play style and reactions to certain situations that might pop up etc etc. Emperor> Aten Ra. IMO
Emperor is hardest mob in Luclin as far as im concerned. and no, not because of the camps :p
Hah, take away the key camps and all that and I would personally guarantee that Emp would have guilds waiting to kill him every spawn. Simply because he would have more exposure, better strats would be developed (we all know that there is always more than one way to kill a given mob, and once the way is perfected it becomes a clockwork kill for every guild that can do it) and simple trial and error would eventually win through. The only way it wouldn't be that way is if Hoss pretended they were Vindi and killed it regardless of whether they needed it or not but simply to keep other guilds from learning how to kill it.
And believe it or not, this isn't an uninformed decision, over the 8 months or so I was a rep on the IGB and the dozens of conversations with various officers in Vindi, I am 100% certain this would be the reaction. With Vindication no longer a part of Druzzil Ro, this type of behaviour wouldn't happen, which is why I would say without doubt that the key quest is what keeps Emp from being killed routinely by guilds other than Hoss. I have heard quite a few things about "so and so mob is unkillable by anyone but us" relating to quite a few npcs in everquest, from the current uber guild at the time each npc was in contention. Seekers, Hoss, Vindication.. and every instance it has been proven wrong.
Now, if the fight is not about strategy (which can always be overcome with trial and error.. hell that's how people learn to kill it in the first place) but about the gear level of the people engaged in the fight, then I will without hesitation say that nobody but Hoss will ever kill emp, due to the fact that they have always been quite ahead of everyone else in the average level of equipment for their members. With the best equipped members of several guilds joining them, it will remain that way for a long time. For the more-uber-than-thou set, someone will always find a way to "gimp" an encounter or a zone, that's just how EQ works.
Hah, believe it or not this isn't a flame, I just remember hearing and reading similar arguements about Vyemm in NToV, about how only the uberest of uber would ever kill him. Fast forward to pre-root Vyemm, and I think there was 4 guilds on Druzzil that were whacking him every week, and about as many on every server where mobs weren't killed only to keep others from attempting it. No NPC is unkillable unless it's a gear thing. Of course if Emp requires 5 warriors with boc/hategiver or similar combos and rogues with primal+bane weapons and 6khp buffed monks or what have you then there isn't a question it would remain unkilled even if the key quest wasn't in place except by Hoss. But if it's a mere strategy thing, then just about everyone has a solid shot unless there's a sploit/"trick" that all the uberguilds are using or something equally ridiculous.
Jfc I type a lot of shit when I'm drunk. =/
I have the utmost respect for Q-ball as a chanter and as a player, but I will have to respectfully disagree with the assumption that the key quest doesn't play a major part in why Hoss is the only guild to kill emp as of yet.
Im not sure if the key quest plays that much of a part. A small role yes, but not the major one. AL despawns a lot, he requires 1 key and hes easier then emp. Equipment is definately what sets Hoss far ahead of any guild on the server. And I supose ambition in some cases.. Hoss made more attempts at harder mobs when they were moving up then VE/ML/NI have.
You seem to exactly share my point of view before I had fought the Emperor, Rezz. I thought it was the key camps that was the hard part, Emperor isn't really hard, how can he be hard when the key camps are that tedious?
Well, that's wrong, that's very wrong. Emperor *is* the hardest mob in the game, and I think the guilds that do have the capability of killing him go through the key camps, the guilds that doesn't have the capability of killing him doesn't. If the key camps were removed I doubt we'd see a difference at all, maybe he'd die on a few more servers, but noway in hell he'd die on Dro anytime soon.
It took us what, 15+ tries to get the strategy down for Emperor?
A few swedish friends on Saryrn are in an american guild there, they are working on Emperor, they asked for advice, which I gave them, hell, I gave away most of the Emperor fight to them. What happened? they died. They had over 70 people, 16 clerics, had the tactics pretty much handed to them, they still died. Emperor is NOT a walk in the park.
You still not convinced?
/Aedail
Well Rez, its an uninformed conclusion because you've never participated in the fight.
Or maybe I missed the part where AOW was constantly killed on our server. Or maybe those guilds just haven't figured out the key quest...
I said he would NOT be killed for awhile, not that he would NEVER be killed. Emperor is hands down the toughest encounter i have ever done to date. I do agree in a very small part if people had access to him without need for a key he would die sooner than a long time(i would guesstimate about 6-8 months from now). The key quest is NOT hard at all. A guild could key 60 plus people in less than 6 weeks, i would say a month if they grinded away at it. Disclaimer: that is not a put down of any other guild what-so-ever. Emperor >>>>Aten Ra Ha>>>>>AoW. I would say Arch lich is harder than Aten Ra Ha:). Hi Rezz, hope everything is going good for ya man:)
Never done Emp myself, so I can't even comment on that particular fight really. But a similar fight, the High Priest is available at any time, should anyone want to kill him. He hasn't been killed on the server yet by anyone but Hoss, and they killed him what six months ago? (I was actually there for that one!)
I am not saying that no other guild on Dro will ever be able to do it. But generally the other guilds on Dro (with the exception of Vind, and to a lesser extent ML and for awhile Malla) required the power increases from the next expansion to finish the hardest content of the previous one. I am sure that after PoP is out for a month or two and the other guilds have levelled up, equipped themselves with some of the lower end loot and gotten the new AAXP, that most of the mobs in Ssra will fall in short order.
And saying "oh well they have the best equipment" like it somehow takes away from the accomplishment is fucking stupid. How did they come across that equipment in the first place? By killing the shit that drops it, generally way the hell before anyone else was even considering it. I can almost guarantee that by the time a guild like VE or ML or NI give Emporer a shot (if they ever do, depending on PoP there may not be any point to doing any Luclin content), they will have better equipment than Hoss did when they first attempted him. And that goes back to generally needing an extra expansion's worth of equipment/power increases.
Well.. unlike the other members of my guild who've posted here.. I don't think the Emperor will ever be killed by another guild on Druzzil Ro.
Emperor Sseaeshza is HANDS DOWN the hardest fight in EQ right now. No weapon upgrade is suddenly going to make him easier. It's NOT about DPS when you die with Emp at 96% health (something we certainly did enough of..). The only way you kill the Emperor is by repeatedly going at him.. Over and over.. getting your coffins and summoning out until you refine your own strategy. No other guild has even seen the Blood of Ssraeshza yet.
I mean damn.. we're almost a YEAR into Luclin and no other guild has come close to killing the AoW (the toughest mob in Velious), and he's a PUSS compared to the Emperor.
Have fun.. :)
I honestly think that was Luclin's biggest mistake. Making the high end content so hard to get to it ended up breaking a lot of guilds that pushed for it. It is a pretty big accomplishment just to say you've gotten into and cleared VT. There is a ton of work behind it. It's a type of work I hope they never ask for again, if they're smart.
i wouldnt have minded some pretty tough mobs, because new challenges is what makes the game fun.
However the key camps were (still are) retarded as hell. I wouldnt have had a problem with a super hard key quest either if it was get 1 key/guild and not get a key for each member of that guild.
like make a key piece drop of every boss encounter in an expansion , and all combined make a key that opens up a new zone for the whole guild (not just 1 person per key) or something like that..
/agree, I think rezz's whole point was shot down by the AoW comment :p
lets see...Emp fight is 3X longer than AoW about id say, his DPS is higher (including rampage/4k DD HT your tank has to live through once a minute) and.... u have to control 8 guards of his. If aow isnt downed yet, how would guilds be lining up to kill Emp? We have killed aow twice in the past 2 months, not like were keeping guilds from killing him...
You leaped us on Doze wait - we asked you to come kill him cause he beat the ever living shit out of us after all the clerics went OOM - damn that regen he has....Nevermind - sorry - Hoss Stolt My Epic.
AoW = press A. Emperor is the 1st fight where EVERYONE has to pay close close attention to what is happening. And you have to keep it up for 40 minutes. I tried running 2 characters and almost impossible(Andaas did 2 clerics at once, how I don't know /bowdown). I agree with Eomer try HP and you get some idea of how it works. You lose 12 people to Crowd Control alone. And god forbid you should lag or go LD.
Mitsy
I could be wrong, but wasn't AoW killed after luclin release for the first time by Hoss? I'm almost 100% sure of it, because Hoss, Vindi, ML and L`Malla were all still doing the NToV thing at the time. I'm not sure about Tunare, but I think that was after Luclin was released as well. With Hoss killing aten before PoP, I think this is the first expansion that Druzzil has cleared before the next expansion ever.. unless you guys intend on doing the acrylia ring shit in the back. And as uninformed as I may be about Emp fight, not having personally participated in it, you said so yourself about Trial and error being the way to win. Like I said, given enough time with emp up, a few guilds would have went through the same 15+ losses and eventually figured out how to do it, because believe it or not spoilers and shit eventually make it up. I just think that the same misconception about every other "big" mob has been made. Hell, if memory serves me when the IGB was active I think the officers of both Hoss and Vindication made a point of saying how impossible Vyemm would be for either ML or L`Malla at the time (old hostilities, rather not bring em up but for the sake of arguement lets just assume there was an igb at one point)
I just really think you guys are underestimating the skill apparent in other guilds, hell look at your own roster, there's a fair amount of members who weren't in the original Hoss. And while I really think ML is being underestimated again, I haven't played in awhile and i haven't seen the current state of the guild. I definitely remember them being underestimated a few times in the past, with Ventaani and Vulak sticking out in my mind. But, as I said, I haven't seen their current state, so I really can't comment on their ability to take AoW or whatever. Has NI and VE stepped up at all?
Granted, and this just goes back to my original point, all the guilds but Hoss might suck now (not saying they do, hence the "might") and the only reason I can see for that would be the tedious ass Rings and key quests that Luclin was chock full of, because I know for a fact that definitely contributed to my quitting the game. Nobody quits a game because a mob is too burly for them and they lose once, they quit because the game isn't fun. If Luclin lacked all the annoying key quests and rings, I stand by my arguement that content would have been cleared and Emp would have died several times by several guilds.
LoS and FoH I believe were the only guilds to kill AoW prior to Luclin's release, and if memory serves FoH did it the exact night before Luclin hit shelves. So yea we did it after Luclin.
However, no one else has yet done him, and he has basically been open for an ass kicking for the past six months.
Not saying that no one will ever kill Emp on this server, I think it may eventually be done. But I have my doubts that it will happen even in the next six months.
Like I said, no one has even killed AoW, let alone much stuff in Ssra. HP doesn't even come close to the Emp, and yet no one is even close to killing him. And both HP and AoW are accessible mobs that are up most of the time.
The assertion that Emp hasn't been significantly challenged by anyone simply cause of key quests is silly, I think. Why bother with Emp when most guilds still have nearly TWO expansions of content to master prior to him?
AoW not dying is actually kinda wierd to me, to be honest. The only guild trying him other than Hoss back when Hoss was first killing was L`Malla, and on a bad pull we got him to 70 with 50ish people. This was prior to L`Malla collapsing of course. I know NI wasn't too far behind and ML was questionably ahead at the time. Kinda odd that it hasn't been killed, I will fully admit that sounds a bit dumb. Not saying that L`Malla would have triumphed or some shit where other's have failed, just strikes me as odd that so many guilds lost that much power. And there is a definite difference between AoW, Arch Lich and Emp. AoW is a loot mob, he doesn't open up any zones. AL doesn't either, but Emp provides the key to enter VT. In Velious, the ST key dragons were killed repeatedly and were among the first things to die in that expansion, the last being the loot mobs in NToV. In Kunark, Trak was the first big mob to die and also the only for a long time while people worked on VP key quests. It was only later that the Royals in chardok were downed.
My point is that people want to see shit first, collect shit later. I can say from experience that we would have ignored AoW for the most part (in l`malla) if Emp was a walk up and fight mob, simply because he was the gateway to what people at the time (luclin's release and the following months) believed was a candy zone for all the retarded timesinks in luclin. But, given the fact that there was timesinks to kill a mob, followed by timesinks to enter VT, I personally couldn't say I would be willing to expend that much time, and I am 100% sure that the majority of my guildmates at the time weren't willing to expend the 6 weeks to gear up for Emp and however long it took to get the shard pieces afterwards just to enter VT. That's where I base my conclusion off of, because at the time there was pretty decent competition for the spawns in Luclin and Velious. Had Emp been a walk up and kill mob at the time, I believe Hoss would have killed it much earlier in the expansion, followed by the other high end guilds at the time shortly afterwards. But like I said in the first paragraph, something must have seriously happened to the power bases of several guilds for AoW to have not died already, since he was being actively tried at the expansion's release. And the only possible conclusion (for me) is that people quit the game, and that assumption is based on the fact that a lot of people just didn't want to play a game that became joblike for long periods of time. Or at the very least was becoming very boring. Hope this was a little more clear ><
Oh, and on the last point, the 4 more powerful guilds at the time were all exactly equal in terms of what had died, except Hoss had done the ST culmination event (but that doesn't really count in terms of power, it could have been cleared months earlier by a couple different guilds, including hoss. The igb was preventing it to a degree) So there wasn't really 2 full expansions to clear for the top end, it just seems since luclin's release that the top end has kinda devolved down to one guild, which ironically has a rather sizable chunk of members who came from at least 2 of the other 3 guilds. My point is, in the original enviroment that was around when Luclin was released.. sans Key and ring events, Emp would have died much earlier in the expansion (at least 6 weeks according to q-ball's estimate) and by multiple guilds. I will fully admit after some consideration that the power might not be there anymore if the keys and rings were magically taken away, but originally it was those keys and rings that killed a good deal of the competition.
*edit* woops, fergot to add that Vindi was actively trying AoW as well at the time near Luclin release~ sry =o
HAHAH, I think the only reason I just typed all that shit out was because I miss the old days of having arguements with Eomer in MD guildchat and ending my side with "Canada sucks." And Eomer ending his with "You smell like Broccoli."
I don't think anyone ever won an arguement, but it was comical for the rest of the guild to hear us joking and using retarded examples. Ignore the post above, and just hug the next person you see. /hug Qaediin
Welp AoW dead to ML, believe it was over 70 tho. Grats to them :)
Awesome, grats ML =),
thanks man =)
Congrats ML. :)
Hell of an acomplishment, grats ML!
grats!
You suck Rezz :/
And did we write in an ML clause in the whole bounty of cash thing?
bah
they gota do it now w/ zero deaths and afew fights with under 5 deaths
:|
wait nm, im not the one paying them. sucks sucks to be elidroth