I lol'd.
I agree though. Grinding mobs is much more preferable than grinding quest to me. At least I'm playing my character and using my skills, spells, and other abilities.
Example:
Quest to kill 10 giant rats.
I kill 10 giant rats. (quest complete)
Turn in quest. (I get 1000 xp and 100 gold coins)
Is that suppose to make it less grindy? Why not just make the rats give more xp and drop more gold? Quests should be significant and not just be filler exp.