So what's the current thinking on this game. Great? WoW-killer? Just another way to waste more time? Gonna pull a Rift?
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So what's the current thinking on this game. Great? WoW-killer? Just another way to waste more time? Gonna pull a Rift?
Too far out to tell (imo).
Star Wars was always my favorite growing up. Glad i was the perfect age to play with all the original toys and grow up with the original trilogy. Good always represented true good and well the dark side is pretty sickly evil past a game level in my head. I cant allow myself to touch evil such as this in my mind, so I will be republic for sure where ever I end up playing.
I don't think it will be a bomb or a killer , but different. In that it will keep starwars geeks regardless. From what I can tell its got a strong ability to enjoy solo so it may captivate those types. I do not know if I predict 20 million subs, but i believe it will do well. I suppose I can create the dark side hoss, Andy??
I'll just make another account. Hehe.
Not sure either, but this game is really gaining some momentum now. I love the new video on companions....I've never seen anything like this in a MMO.
http://www.swtor.com/media/trailers/...ion-characters
Dark side, yes.
12-20-2011 is the offical release date. :)
Like fir said darkside!!!
I added everyone that has applied to the Republic Hoss. I also added in Phank as our Adversaries (Empire side) and Allies (Republic side).
I looked in the guild administration and there is no way to change the alignment once a guild is setup. You can change everything else, just not that. So we will have to setup a separate Hoss presence for the Empire side.
I align more with the Republic side (like WSP), so I'll probably spend the majority of my time there. But I will play some on the Empire side as well.
I think the biggest draw to this game, besides just being in the SW universe, is the story. The companions really add a lot of that to the game too, as is shown in that video that Wresh shared. You really do end up caring for them (much like other Bioware games). I really do hope they can keep the story going with frequent updates and it doesn't just completely devolve into the same end-game grind as every other MMO.
If the end-game does get a little boring I think there is sufficient draw to play through the game with different characters, not only do you get a different story/experience, but you get a completely different set of companions with each class. So it does have that going for it.
Rift was fun for a couple months, but in the end it was just too similar to past games (despite some cool additions to the formula). I think SWTOR will keep me going for longer.
Cant wait. Anyhow let me know when the Empire side is created.
To analize the numbers versus Cataclysm (not really fair....should be judged against Vanilla WoW imo), but Cata had about 550k pre-orders vs. SWToR's 413k around this time of the year. I think that the pre-sale for SWToR will jump big time over the next few weeks now that the date is set.
Can't judge the vanilla wow stats vs games coming out today. When WoW entered there was no WoW to compete with. Come see me in 3 months with the number of subs that the game still has. That has been where everyone just falls off the map verses WoW.
Yeah it doesn't matter how many preorders there are, it's more about how the end game plays out. I like Star Wars but I just don't see it making a good game. I'll wait to hear what you all think once it launches.
The next round of the beta has started. The game seems to run smoother with less graphical glitches this time around.
One thing I did discover this time is that the classes are very similar on the two factions. I started a Bounty Hunter on the Empire side and the abilities mirror those of my old Republic Trooper from the last build. The abilities all look different, but they do the same thing essentially. For example, the Trooper has a cone-area-of-effect blaster attack and the Bounty Hunter has the same thing except it is a flame thrower. So far all of the abilities have been like this, so playing the two classes feels similar. I'll be curious to see what the skill trees look like for the Bounty Hunter.
I'm going with the "evil-as-shit" path on my Bounty Hunter and man do I have a hard time with those choices... One side-quest example (spoiler alert!): I am given a quest by a frantic mother wanting her child back so she can send him off to Sith training. I meet the father and he is trying to save his son from the horrible fate of Sith training (i.e. you fail at any point = death). The good option, let the man take his son away (nets you "Light-Side points"). The evil option, kill the father and take his son (nets you "Dark-Side points"). The middle option didn't net you any points light or dark. I don't know what it is but I have such a hard time picking the "dick" option in games, I feel like I have to be the paragon of virtue... heh heh
I guess regardless of which path you choose, Light, Dark or Neutral there will be gear/rewards for each. And if you pick dialogue or quest choices that your companions don't like, you can still buy their affection with gifts :)
I vote for this to be our guild banner.
Attachment 7000
Hey Zey I thought we were going Sith but the guild page says we are aligned with the Republic. Whats up with that!
My mistake, when I created the guild page I thought the consensus was to go Republic. And once it is created you can't change sides so we'll just have a separate Republic Hoss and Empire Hoss (on the same server as the Phank people). I'll keep the Republic side going, I don't know if we have an Empire-side Hoss setup yet.