Rhedd!!!!!! I had just mentioned you to Andaas last night, I miss my rhedd lovins =/
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Rhedd!!!!!! I had just mentioned you to Andaas last night, I miss my rhedd lovins =/
Rhedd lubbins are the bestest for sure! Rift here we come!
Hidy Hoe Rhedd!
Official server list:
http://forums.riftgame.com/showthrea...48#post1198848
Assuming we want US PvE, so we could choose Belmont which was the server we used in beta. I actually wouldn't mind an RP server either if people wanted to do that. Thoughts?
Faeblight was apparently picked as the unofficial old timer (EQ, etc) server. Something to consider for the overall maturity level and skill :p
I'm cool with whatever.
I'm sure "RP" servers aren't necessarily full of people doing proper RP all the time anymore right?
I agree with Fir....Whatever server peeps decide on, is cool with me.
Prehaps a vote on server name?
RP server, ugg.
People will usually never talk about real life things in public channels, so no needless chat spam like in wow. You just get to play the game in front of you and sink in. Usually there are rules sets, but its pretty much just stick to the stuff in the game if you are talking in the open.
You dont have to roleplay, anything I have to say outside of guild is usually world related any way. There will be some hardcore RP'ers maybe, but they will just make the world seem a little more alive as actors honestly. Some might even be a good laugh. Kind of like the sisterhood of roses always having meetings at that tree in EQ.
I personally like the concept of what they are trying to create.
I would vote Faeblight if we are going pve.
O and naming policies would be enforced.
Seems like win/win/win on the RP server; though I doubt they enforce shit.
Yeah what Wsp said. In guild chat it doesn't make any difference. Faeblight is my vote.
EverQuest had community because it required you to socialize to be successful. Modern MMORPGs do not, and certainly not Rift.
Rift is just the latest WoW clone with the largest budget yet. For 100 freaking million dollars, I would hope the game would look pretty and run well. Gone are the days when game designers were thinking "wouldn't it be cool if a game did X?" Instead designers have become engineers following Blizzard's blueprints.
Not only is Rift appropriately nicknamed WoWhammer, but the lore and art are bland, uninteresting, and silly. If you're going to remake WoW with a new skin, you should probably take the time to make a really good skin.
There is only so much WoW pie to go around, and soon Bioware's $300 million in voice acting will want a slice. And they have light sabers.
Torrid,
I don't think any of us are going into this thinking it is a wow killer. But good Lord I am hoping one comes up soon. Wow has become so bland and the homogenizing of every class into one basically has gotten old. PVP is just plain horrible and they jumped the shark about 3 years ago with the Lore. I honestly am surprised you are still playing it.
Rift isn't even worth one month of play. You can't kill WoW by cloning it.
I'm not playing WoW btw. My sub expired last week. If I didn't need to maintain addons, I probably wouldn't even have gotten 85. I've been playing on Project 1999 for the past 3.5 months now. (I HIGHLY recommended it, btw. Having way more fun than I thought I would. If anybody tries it, send a tell to me on Torven or Torvie)
I haven't raided in WoW since the AQ gate opened, either. (except for some 10 mans, and some Nax kills) As bad as it is -- especially now -- WoW's PvP was pretty much all I've done since '06. (trust me, you guys don't want me in your BG) One thing WoW really got right was the play control and UI. It's just a shame nobody at Blizzard PvPs and that aspect of the game is so neglected.
Played Warhammer for a full month and glad I did. Probably the best new MMOG in recent years if you like PvP, but still had it's problems. I like a lot of what EVE is doing as well, but didn't play past the trial. LotRO and CoH/V bored the shit out of me. Vanguard had potential that wasn't realized and lacked the charm EQ had.
The only new MMOGs I have any hope for are indie games. It's not exactly an indie title, or new, but I've been having far more fun playing on a server developed by a dozen guys in their spare time than I have in WoW since its beta. (PvE wise, anyway) It's the smaller less funded teams that are going to have the balls to do something that isn't WoW. CCP was a nobody before they introduced something radically different; now they run one of the most successful MMOGs. I really really want to see Infinity and Dawntide get off the ground.
This is a really good guide on the best way to play through the head start:
http://www.riftjunkies.com/2011/02/2...he-head-start/
I hope we have enough people to do regular instance runs. The game isn't launching with any sort of LFG tool, so it's back to Ye Olde Everqueste style of putting groups together.
The guide tells you to think of quests as your reward for doing other things. Specifically, rifts and invasions (especially zone-wide invasions) are the highest priority. Secondly, always kill every mob in your path. Thirdly, quest. I can tell you from first hand experience that this is very good advice. Simply put, the game does not have enough quest content to use it as the sole means of leveling. During beta, I was consistently doing quests that were 3+ levels above me, which is excruciating and became literally impossible at level 32.
So how many people exactly are playing this game? Or plan to..
10.66 repeating