If only Hailie found horde WoW appealing :(
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If only Hailie found horde WoW appealing :(
Sure. If by cool you mean lame. It 'works well' from an engineering standpoint only. If you want a game where players actually interact with other players, it's a terrible idea. I never would have met Coral, Phoenix, or HOSS if I had just played around with my old Starcraft buddies (who I've long since stopped communicating with) in our little bubbles while running around Splitpaw, Unrest, CT, outside of guk, etc. I never would have even known who the badasses on my server were if I had never seen the gigantic Heroes of the Seven Suns name tag floating around. I suppose now a days you can check websites to determine that. Good luck getting to know them, though. Send in that resume... I mean guild application. Hopefully you won't end up hating your guildmates after you get to know them after getting the guild tag.
It worked with EQ. With WoW and the shear number of people playing, I guess you have to do this crap to keep the server from blowing up. I've no idea how many folks are playing SW at this time, but after the total lame Rift experience I may have to give this the 3 months or so wait to see if it is worth playing should folks stay. Rift was a major let down.
Yeah, I can see your point Torrid. I honestly will probably not use the instancing much (or I'll just stick with the instance with the most people), by default you are put in the first one and I think most people will stay in that one. I wonder how many people actually use that feature in other MMO's that had it. Didn't Rift have it? How about Warhammer and/or Conan?
I know Guild Wars has it and probably a lot of others.
I know Perfect World tends to use it, such as with Battle of the Immortals having only a few servers but each having 8 realms. It works in that game for nothing more then getting away from the population for awhile. One realm being the dominate realm on most servers. i am sure it will be the same with SWTOR. Only way I could see "realms" being useful in SWTOR is if it everyone is on the same main server and if certain populations of players were to have a affinity for a specific realm. Perhaps certain instances will have certain quests, mobs, or some situation that another realms does not have. I could see this working in their favor as far as a progressive story without doing the instancing with one area being different depending on what part of quest/step of the story you are on.
Is my guild* guaranteed to be transferred into the game and what are the criteria our guild needs to meet for the transfer?
All* guilds that meet the following criteria will get transferred into the game: 1) At the beginning of Phase 3, the guild leader must log in to the website and verify that their guild remains active and wants to be imported; and 2) The guild has at least four members who have pre-ordered the game and redeemed their Pre-Order Codes at the Code Redemption Center by the time we initiate the import.
Visit the Pre-Order page for more details about The Old Republic pre-order program.
If the pre-launch thing falls through, we can just communicate which server we land on or something
Sounds like a plan.
Game Informer has a nice article about SWToR. Much of the stuff in the article we have discussed here, but this sums it up pretty well so far:
http://www.gameinformer.com/games/st...ostPageIndex=1
I know I will be getting the game and playing it at launch. I'm a bit of a Star Wars and Bioware junkie, so I have no doubt I will enjoy it (at least for a while). At this point I really am not looking for an MMO to play for years and years, if it is fun for a few months, that is OK with me. The new WoW expansion leaves much to be desired so it will either be SWToR or Guild Wars 2 that has that something different that I am looking for.
Z
Great article Z.
I'm still not quite sure what class to try out 1st. It will be hard to level up alts right away with all of the story to watch while questing, so choosing the right class to start off will be important. I think I read someplace they estimate about 200 hours of game play to reach level 50?? If you don't skip through all of the cut scenes that is.
I'm going to be rolling a Trooper most likely. Still undecided on my specialization though. I can see there being a fair amount of game play to get to lvl 50, especially if you do all the side quests you come across. 200 hours seems a bit high to me though, but it probably isn't too far off especially when you factor in all of the companion side-quests as well.
Additional play through's on alt characters wouldn't take quite as long as you could skip the dialogue in non-story quests that you have already done for that faction (Republic/Empire).
Nice, a trooper does look like fun. I like the smuggler's ability to do nut shots. That will have to be fun in PvP....lol.
I am still leaning towards Jedi Sentinel, but going full dark path. I read that if you do this, over time your facial features change into looking pretty much evil. If I don't go Jedi I am pretty sure Smuggler will be where I will be heading.
I miss beta.
Anyway, I'm probably doing the Sith Inquisitor/Assassin route. Aka, rogue. I had a great time with that character as my 3rd char in beta, and I'm eager to see where the storyline goes.
All the reading I have done, I am most likely going with Inquistor/sorceror. Don't know if I could see myself actually enjoying the others.
Not sure if someone posted anything on this yet, but I found a really good site to explain the crew skills for SWTOR.
http://www.starwarsmmolevelingguide.com/crafting-guide/
Also attaching two pictures on suggestions of how each class should look at going in crafting/mission skills. Zeyla might be able to shed more light on this, but it does seem pretty well thought out and that the crew will keep you busy.
I'm torn between all the healer possibilities. Bounty Hunter armor looks awesome, but I love the Imperial Agent's ship and techy look. Inquisitor Sorcerer would be fun too — I mean, c'mon, who doesn't like glowsticks?! <3 you guys... -zephy
If I was going to attempt to ally/adversary (hopefully the former) which Hoss would I shoot an invitation to? XOXO
None for you Zeph!!!!!!
Zephy, We have a Republic Hoss guild created on the SWToR boards (http://www.swtor.com/guilds/188104/hos. You can join there if you want. I know Fir had created a Empire Hoss guild, but I don't think they have enough people to get the guild pre-formed (you need at least four people with pre-orders confirmed). Phank has a bunch of old Hoss people and they will have a larger Empire-side presence, so that is prob where we will go for Empire side characters.
We have met the pre-requisites to get our Republic guild pre-created and assigned to the same server with our Ally and Adversary guilds (hopefully). They don't guarantee that we will all be on the same server, so we might have to do a little shuffling when the game is released.
-Zey
P.S. - The next phase of the beta has started and the game is looking much more polished. I'm getting excited for the launch! One cool new feature they added, which I haven't seen in any MMO, is your "Hearth" location (called Quick Travel in SW) works with any location you have discovered on a particular planet. So you aren't tied to one specific location at a time. Each planet has 5-7 locations typically. I thought that was pretty handy.