Originally Posted by
Valdis
I will say the single player RPGs I have played, I won't get into how many cause it's honestly frightening how many days on that genre alone I have lost, always appealed for the reasons you talked about. Granted the story generally pushed you in the correct direction where as it sounds like EQ was more of a hey go figure the whole thing out sorta feel. But I loved finding the various side quests and unlocking areas and finding if I talked to this one guy then 20 hours later when I got to this one area I would be rewarded with something.
I also know what you mean about the sense of adventure/danger I remember in the Elder Scroll series what it would be like when you would be wandering the woods and it would hit night time and all of a sudden it goes from a peaceful completely easy place to of fuck I need a town now.
I do really wish more MMO's would leave that sense of danger in, although I do remember having that sensation in my very early WoW days like when I found Burning Steppes the first time... I would also like more of the hidden quests to finally show back up, similar to the Linken quest line in Un'Goro except more hidden and more difficult.
However unless there is no client I don't think that will ever truly be the case again. Lets face it place like curse, wowhead, thottbot and allakhazam probably did more harm to the way you play MMO's then the simplifying that WoW did.