Quote:
From that time forward, SCHEDULED patches = no dice // EMERGENCY patches with more than 24 hour notice = no dice // EMERGENCY patches with under 24 hour notice = restart ONLY if 5 or less mobs have been killed
So are we to just let the mobs go unkilled then?
No one in their right mind would go in there for one day, knowing that would kill their shot at Vulak.
That's unacceptable as written. We need a compromise such as I suggested in my other thread of a secondary rotation for partial mobs.
Quote:
The Hoss raid in NO WAY interfered with ML's raid this weekend. We ensured that the spawns were up in time for you to kill them per your scheduled start time, considering that Vyemm/Vulak were to be saved for the end of the raid (and also considering that it was understood you were there for only the weekend originally).
On the contrary, you did not ensure the spawns would be up. Only the first few dragons had spawned when we started.
If you thought we would only be there for the weekend then you obviously missed our post made on September 18th, which spurred the whole discussion of N ToV rotations, the final outcome of which was an agreement for a 7 day turn (which I think is too long myself, but it was your idea).
Quote:
I highly doubt that ML was purposely trained by Hoss to cause any delay in your NToV raid - especially since you weren't even raiding NToV at the time.
You are wrong.
We *were* in N ToV when Sirensa, Sazar, and others trained us. You trained over a dozen of us who were bound there after a dragon encounter in N ToV. This was on *Saturday* night, well into our raid. It caused multiple deaths on many people (some died 4+ time in death loops), and required a sizable force to stop the raid and "rescue" those you had trained. I'm sure you can guess what our guildsay was like if you've ever had your defenseless, naked clerics and casters trained on repeatedly. Or maybe you haven't. We're getting used to it in ML.
Quote:
If NToV was your "raid" for the weekend, I'm not even sure why you would spend the time killing Klandicar and Sontalak first.
We killed Sontalak on Friday afternoon before the raid, knowing that if we left him up, based on previous encounters with another guild, that it was highly likely he would be trained on our people traveling to ToV and our people who were bound there, given the opportunity.
Unfortunately, he respawned within 24 hours (Saturday afternoon), and lo and behold we were trained anyway just as we feared would happen. It's kind of a no-win situation for ML. We have become the defacto Sontalak police. If we don't kill him, we get trained on. So we have to kill him to protect ourselves.
(Klandicar?? That takes an extra 10 minutes to pull and kill after Sonatalak is dead. Don't even have to rebuff.)