Luclin, power-patching, and rotting mobs
I think we've all basically agreed that there will be no rotations on Luclin ubers for at least the 1st month.
There is another issue that is going to come into play with the launch of the new expansion, and that is frequent patching over the first 2 or 3 weeks after launch (possibly 2 or 3 patches a week).
An idea that I was bouncing around regarding this to help minimize the amount of rotting mobs would be to open up to a friendly free-for-all when one of these unexpected patches is about to land. What this means is that, given the fact that Mob X is going to rot tonight, that Guild Y can move in and kill it knowing that there will be a patch coming later that evening (and this action is 100% free of any and all rotations).
This would be done with cooperation from all guilds involved... so if you see something you want to kill that the guild up in rotation has intentions of killing before the patch, you can't jump ahead them and kill it - you need to ask first. This is just a way to help ensure that we don't have 3 or 4 mobs rotting with a quick patch that we are likely going to see after release.