How to combat Vindication's FFA
Mythic Legion prefers a return to a rotation system.
My assumption here is that others on this board prefer a rotation system over FFA as well, or you wouldn't be here.
This is ML's proposition:
1) Retain the current rotation schedules as they stand, with the removal of Vindication.
2) If you become aware that a rotation mob has spawned, you immediately post on this board (for documentation only), and notify the next guild on the rotation list in /TELLs.
3) That guild gets 5 minutes to consider a response upon receipt of the /tell. If the next guild is not able to commit to initiating that encounter within a reasonable time (< 1 hour), they pass and are required to tell the next guild on rotation.
If an IGB representative is not involved in the decision, someone needs to take responsibility for continuing the information chain.
4) If we get through the whole rotation list, and everyone has "passed", someone needs to initiate a "cooperative effort" to kill the mob. Whether that's 2 guilds, or 7 guilds, the purpose is to make sure the mob dies, leaving one less mob for Vindication. A mob killed by cooperation does not count as a rotation spot.
5) After the mob dies, the guild that makes the kill posts here as before. Mob kill dates need to stay as "secret" as possible within the IGB community. That information is worth more than gold to a FFA guild.
We are all aware that it only takes one guild to break from a rotation to plunge everything into a FFA.
However, by following the above steps we retain the spirit of the rotation, while ensuring that mobs don't stay up long enough to become a target for Vindication.
INFORMATION IS POWER.
Knowing when mobs were killed, and their spawn times, is what will carry us through this, and kill Vindication.
That's one reason why they are anon/role. Less chance of the community knowing what they killed, and when, so that they can keep track of spawn times while we remain in the dark.
I still haven't decided what policy to set within ML regarding /role (/anon will *never* be a policy, we have no reason to hide our guildtag). Obviously there's less of a chance that Vindication knows when something dies if they don't know where the other guilds are. And although we know how easily information leaks on this server, it still may be possible to get some kills past them without them being aware.
In essence, I believe that these IGB policy changes will retain the spirit of a rotation, which at its core is meant to allow us to stay out of each other's business without creating spawn conflicts.
We continue to follow the rotation, but far less time is allowed to give notice of "pass".
And we need to be responsible enough to pass on spawn info to the next guild in line, and be certain the information flow is not hindered.
Comments?