Changes to Ragefire [Tues 1/22/02]
http://boards.station.sony.com/ubb/e...ML/000465.html
Quote:
Normally this isn't something I'd do. But, well, I'm going to outline the changes we're making to this quest in rather close detail. But first, let me try to explain the concern that players had with this quest.
With arguably the most popular Epic Quest item, the Cleric trying to gain his Epic item usually finds plenty of people to help in the process. Clerics are commonly the first in line with guilds to help with their epic quests. So Clerics tend to get further in their epic quest faster than many others. This has lead to a very nasty 'bottleneck' for Clerics trying to complete the quest. The Ragefire portion of the quest has been creating a lot of static among players.
So we have decided to make a change to the end portion of this quest. To reduce confusion and to help people understand why we're making this change, I'm going to give out a few specific details. These changes will go Live with the patch tonight.
For those that are not interested in quest details, consider the rest of this post SPOILER INFORMATION:
First, the 'merchant' version of Zordak will now appear at a different location in SoldungB. He will appear once each day (except after a server comes down, then he will spawn in one to three days). The appearance of this NPC will no longer require the absence of Lord Nagafen.
The cleric still turns in his Shimmering Pearl to Zordak. But now the merchant Zordak will return a Swirling Pearl to the Cleric and disappear.
At that point the Cleric will need to head out and look for him. A killable version of Zordak will appear independent of the pearl turn-in every few days (except after a server goes down, then he will appear a little faster). Killing Zordak will transform him into dragon form, and the Cleric (with help…) must kill him immediately.
The new dragon Zordak will drop a heart that is a container that requires the Swirling Pearl to be combined in it to create the Heart that is turned in to Omat.
The rest of the quest remains the same.
The goal of these changes is to reduce the problems with the bottleneck that existed before. They will not remove that bottleneck, but hopefully will remove the nasty competition for a single spawn with so many people willing to be… rude to each other.
Alan