View Poll Results: Do you enjoy seeing mobs rot do to patches?

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  • Yes

    3 20.00%
  • No

    12 80.00%
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Thread: Mobs rotting to patches.

  1. #21
    When mobs are rotting, matters must be advanced at any cost Rezz~

    I actually agree with some of Roh's post!

  2. #22

  3. #23
    lol wyv, and sea.. whomever you may be, cause i've nfc

    stfu! noone asked your dragonspine "i kill king tranix on server repops" order~

  4. #24
    Boo-Hoo Silly-Willy.
    Saeadebe
    Guild Goddess
    Dragonspine Order
    "Fuzzy Cleavage Owns You"

  5. #25
    I thought you'd like that touch~

  6. #26
    Registered User
    Join Date
    Jun 2001
    Location
    Bumblefuck, NY
    Posts
    28
    Thanks for your input Saedaebebe, when we want your opinion we'll give it to you. Next time you interject yourself into something that is so clearly none of your business, why don't you at least try to express something intelligent rather than the same old tired, trite drivel that every other half-wit out there is spewing forth. This thread has nothing to do with FFA and nothing to do with who has the bigger dick, so jesus christ people just shut it. This thread has to do with how rotting uber mobs suck, so why don't we stick to the subject and figure out how to prevent the Vulak's of the future from rotting, kk thx!

    BTW, why are guilds who do nothing but farm Ragefire and Severilious getting access to these forums? So they can add their unrivaled wit and intelligence to our discussions or so they can mind their own fucking business?

  7. #27
    Registered User
    Join Date
    Jul 2001
    Location
    Columbus, OH
    Posts
    43
    Ok...this has gotten out of hand. Will EVERYONE just shut up? What is the point of arguing with everyone here? What is the point of putting everyone down?

    DROP IT! Shut up! And lets get on with normal business, PLEASE.
    -Selice Valorheart
    High Priestess of Mythic Legion

  8. #28
    If ya would have read either post I made, amigo, you'd see that I was in favor of stuff not rotting. But (and I say but because you still can't grasp the meaning of two very simple posts) If it happens during a rotation spot of another guild that this magic rottage would happen, I think it should be worked out in advance, through officers of both guilds, not random member01 asks random member05 if it's cool. Curious here, how would you react if you logged on the day before a patch, to find various guilds saving your spawns from roting to the patch? I use the term "saving" in place of "stealing" because you seem to favor that line of thought. I'm sure you'd be overjoyed that people were saving spawns from rotting to the forthcoming patch, right?

    Now, if you logged on, killed some of your spawns that in the previous scenario were in the process of being saved by someone other than you, and the other guilds were notified if stuff might rot and to come kill it, WITHOUT THEM KILLING SHIT BEFORE BEING NOTIFIED, do you think it might work out better than the first scenario?

    That's the one and only reason I'm pissed about this, Ciner. We weren't shown that courtesy, at all. There were vindication people in the zone setting up to pull/move/kill wtfever before my guild was notified by you that you were killing stuff. If you would have talked to an officer prior to zoning in and laying claim, none of this would have happened, you would have gotten a vulak to raise your kill count to 2, and everyone would have went home happy. You didn't talk to an officer prior to zoning in, which lead to you not getting a vulak, and your actions in zone lead my guild not going home happy, and ultimately questions of you losing a turn and the extension of our raid, putting your vulak slaying off. And more importantly, you didn't save the most coveted spawn in the game.

    I applaud your efforts to keep mobs from going to waste to a patch. You went about them the wrong way and lost yourself phat loot and good deal of respect. Tact and courtesy instead of rudeness often lead to greater rewards for all parties involved. Keep that in mind hotshot.

    Now, to the matters at hand. I think there should either be a seperate rotation for Vulaks that are going to rot, or they should take the place of the next guild in line's rotation if they kill. Either one suits me fine, and makes pretty decent sense. Non-Vulak Nwing mobs that are going to rot can be divied up however and should have no effect on the guilds killing them. This can also mean that instead of killing dragons that drop nothing you need/want for twinks or whatever, other guilds can be notified to come and kill while you move to the dragons you want, thus increasing your chances to get a vulak. This is totally NToV based, because it's not one mob, it's a dozen and then some.

    Lets be honest, there aren't going to be too many guilds that will magically be able to do NToV in the near future. The not so fun incident on monday more than likely won't be repeated, and it's less likely it'll even come up again. Personally, I think Luclin will remove a good deal of disputes over mobs in SoV, at least for the first month. Not because it'll be FFA, but because it's a new place to go with new features, new rules and lots of stuff to be found.

    My idea for vulak is extremely simple. Vulak is the most coveted spawn in the game, he drops the best loot for uh, basically everyone. IMO, killing Vulak should be considered the completion of your rotation spot. Such as, Guild A clears all but Vyemm/Vulak in 4 days, leaves ToV. Guild B, the next guild in rotation, decides to kill Vyemm and Vulak without waiting for full respawn. The IGB is notified and Guild B's turn is considered completed when they kill Vulak. Guild C, the guild after guild B, is now up for NToV and starts their festivities, clears the entire zone and kills V/V by the 4th day. Guild D Is up and clears all but Zlex, Vyemm, Vulak. Guild B can't kill this Vulak, since the rotation hasn't moved a full cycle, and Guild A is given the option of killing the dragons in lieu of their rotation spot. They decide to wait and 3 days later the zone is repopped, They clear the zone, and so forth and so on.

    In summary, incase my uh, Wanna be rotation thingie didn't show it, my idea is this. If the guild before you didn't kill Vulak, you are given the option of either a) killing whatever they didn't kill immediately, in lieu of your spot, or b) waiting till Aary spawns and beginning your turn normally. Thoughts on this? I'm behind the 4 day rule, and this could also be extended to mobs that need to be "saved" from rotting.
    Rezz

    Jesus on the dashboard
    Whenever it feels right

  9. #29
    Woopsie... posted my tirade in the wrong thread. Guess thats what i get for typing in the early hours, eh? All apologies.
    As for things not being my business? last i checked this was an inter-guild board, and shit that happens here affects us all as members, directly or indirectly. So yeah, Coq i think i have a right to read/give input on whatever i damn well feel like, and plan to continue to do so.
    Saeadebe
    Guild Goddess
    Dragonspine Order
    "Fuzzy Cleavage Owns You"

  10. #30
    Well the problem that your speaking of Rezz is this:

    Guild clears 9 of the Ntov dragons but cannot finish.

    This hasn't been a problem up till now with guilds entering Ntov rotation without being able to clear.

    I think a guilds whole turn shouldnt be based on finishing off Vyemm Vulak, and missing out on all the other dragons, just because the previous guild couldnt finish it off.

    What we should do is have a Vulak rotation, just Vulak, and apart from the Ntov rotation.

    When hes left up by whichever guild, the guild in line for the none-Ntov Rotation Vulak steps up and finish him off.

  11. #31
    Actually, I think the problem lies in the fact that the prospect of Rotting vulak's hasn't really come up before. No guild on this forum (to my knowledge anyway) cleared NToV their first rotation spot, and then the 3 guilds on the rotation at the time all killed him on their second turn, one right after the other. L`Malla is added, our first turn, and we as of yet haven't killed him, but our first turn isn't over yet. Who knows that tommorow will bring though. *shrug* I only see this coming up when another guild is added and as the track record shows, 2nd time is a charm, so only the first turn is likely to leave mobs up when the 7 day period is over.

    As to the idea of a seperate rotation for Unrotated-NtoV spawns after a guild's turn, I don't see this being too relevant except when a new guild enters the rotation to learn the mobs. ML can clear the zone in 2-3 days right? Same with Hoss and Vindication. I'm pretty confident that our next try we'll be working at about the same speed, having either tried or killed every mob in the zone before. Once you've learned the pulls and the strats for each dragon, then it's just farming as normal, a lot of the challenge kinda goes out once figured out. But I do agree that something such as an unrotated NToV spawn rotation (yeah, makes sense ~.~) is just as good as my proposal. I just wanted a set in stone way so that strange arguments over who's rotting Vulak is up and why they got a leftover one last week. Just make it all encompassing, and that the guild's on it have to have cleared NToV at least once to be added to this rotation. All encompassing in that rotting and leftover-turn spawns are included as the rotation spot on the second rotation.

    Something like: NToV rotation is Hoss/ML/Vindication/L'Malla. UNToV Hoss/ML/Vindication with L`Malla to be added when we clean the zone. Ie, Hoss gets the Vulak if we fail to kill him tonight or something, since they cleared the zone first, and Vindication is up next anyways. The lefover mobs are on the UNToV and has no impact on the regular NToV rotation. Sound good?

    So uh, yeah, I agree.
    Rezz

    Jesus on the dashboard
    Whenever it feels right

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