Page 3 of 6 FirstFirst 1 2 3 4 5 6 LastLast
Results 41 to 60 of 103

Thread: Guild Wars 2

  1. #41
    Hoss Officer / WoW Zeyla's Avatar
    Join Date
    Aug 2006
    Location
    Redding, CA
    Posts
    3,649
    Blog Entries
    1
    Game Informer video with some decent game footage. It is a bit long but has a good sample of gameplay

    http://www.gameinformer.com/games/gu...o-preview.aspx

  2. #42
    Hoss Officer Phaera's Avatar
    Join Date
    Jun 2001
    Location
    Upside your head
    Posts
    5,164
    My beta client is ready for Friday. HURRY UP!

  3. #43
    So how is the beta?! tell all!
    Burn the heretic. Kill the mutant. Purge the unclean.

  4. #44
    Hoss / EQ NormetheGnome's Avatar
    Join Date
    Sep 2005
    Location
    Corpus Christi TX
    Posts
    804
    Questjng bothers us so much because its all the same. Collect 50 rat asses, 12 lich bones...or go bere kill frank type bullshit. Weve qll.played wow and alot of shit after and its all the same now. Give me a dungeon crawl. Id like to return to the wonder of my first dungeons back in eq. Imagine if.lguk would have been a linear run to the king every time you went. It woulda freakin blown and I woulda kept playing wc and duke nukem.
    Over the phone..
    Sleep little one, sleep
    take comfort in the nights embrace
    Cause the morning sun is going to open your eyes
    and you'll see that you live in a fucked up place

  5. #45
    A Hero of the Seven Suns Torrid's Avatar
    Join Date
    Jun 2001
    Location
    Washington
    Posts
    2,246
    Not as good as I was hoping it would be, but I don't regret buying it. I might have if it had a monthly fee however.

    I don't much care for the personal quest series. It's a lot like SWTOR in this regard, only not written as well. I don't understand why studios insist on spending a great many resources to implement their single player junk into a 'massively multiplayer' game. I suppose it's skipable, but you miss out on a lot of exp and loot if you do.

    What I DO like is seeing a lot of people running around and fighting together. By far the fastest way to progress is by finding the most crowded public quests. In fact they went overboard on this, because you get royally screwed if nobody happens to be around. Soloing is actually rather difficult in this game, and the risk/reward is not correlative at all: join a massive zerg and gain super fast effortless levels; or solo difficult content and gain little.

    There are a LOT of teleports in this game. There are waypoints all over the place which are like D2's waypoints, only you can teleport from anywhere. Not only that, but there are portals in every city to a sort of neutral city in the middle of the world, with portals back to every city. There is a PvP lounge area with a portal to the central city and the WvWvW zone, and the WvWvW zone is littered with portals to regions all over the map. It's a little confusing to new players. A lot of this game is confusing to new players, actually. Hopefully somebody makes a MMORPG with zero teleports whatsoever some day.

    Your character's level is often not the level you'll be playing at. Your level gets dynamically adjusted so much, that you will never actually outlevel content, ever. When I was level 12, I went to the Norn newbie lands, tried to find a skill point in a cave, and promptly got my ass handed to me by a couple of level 3 mobs. It's hilarious when you kill some badass mob for some personal quest, step outside the instance, and die to low level trash because you've been deleveled.

    A lot of events and quests have mobs that are 2 or 3 levels higher than the event itself. This is bad because mobs that are 2+ levels above players become much harder to kill. The very first public quest in human land (a level 2 PQ) spawned a bunch of level 5 mobs, and people were getting 2 or 3 shot and chain dying to trash mobs. One Norn Warrior personal quest had a level 5 mob in it and deleveled me to level 3. I died half a dozen times trying to kill it and the add that came with it. In fact you die A LOT in this game. For a game with very little healing in it, I don't see the point in designing the game NPCs to two shot players everywhere. Some events had mobs that were one shoting people. With no traditional tank and healer mechanics, it's basically a player zerg fest.

    This game has some serious inventory management issues. My inventory was constantly full because you have to keep a full set of weapons with you and you get a ton of tradeskill crap. Loot with extremely minor upgrades drops constantly just like in WoW, which I very much do not like, but every game insists on emulating since Blizzard makes lots of money.

    This game is hard on the CPU. I had very low frame rates as I'm using a $100 processor bought in 2007. I literally had 1 FPS at one event. I ordered my new Ivy Bridge yesterday.

    WvWvW felt a lot like old school AV and warhammer, as expected. I didn't do it much as I was getting a constant 2-3 FPS there. Must suck to die to somebody with 2 FPS.

  6. #46
    Quote Originally Posted by Torrid View Post
    There are a LOT of teleports in this game. There are waypoints all over the place which are like D2's waypoints, only you can teleport from anywhere. Not only that, but there are portals in every city to a sort of neutral city in the middle of the world, with portals back to every city. There is a PvP lounge area with a portal to the central city and the WvWvW zone, and the WvWvW zone is littered with portals to regions all over the map. It's a little confusing to new players. A lot of this game is confusing to new players, actually. Hopefully somebody makes a MMORPG with zero teleports whatsoever some day.
    Gone are the days waiting for a boat to show up, that its a good bad thing. Good that you don't wait 10mins sitting at a dock fishing, but bad that you feel kinda removed from the land scape. Its just the way games are going, moving faster getting into the combat quicker. When i think back on EQ days some of my fondest memories are of foot travel. I dont think i will ever forget my first time running throw that unsafe zone at night time with the undead, I can't for the life of me remember it anymore though, i do remember the sheer terror of being found by them and promptly killed. (Screw it I'm waiting till day break!)

    This game is hard on the CPU. I had very low frame rates as I'm using a $100 processor bought in 2007. I literally had 1 FPS at one event. I ordered my new Ivy Bridge yesterday.
    I was afraid of this i have a system from way back in 2007 as well and have wanted to up grade but didn't really need to or have the cast to, with any luck I might be able to by release. Its the main reason i didn't pre order i knew my system would not handle the graphic's. And the million people trying to cram into 3 starter areas would not be a good time

    I am still looking forward to playing it sounds and looks like a great deal of fun to be had by all.
    Thanks for the update!
    Burn the heretic. Kill the mutant. Purge the unclean.

  7. #47
    Monsters a few levels above you are definitely something to fear. Which is a good thing, I think.

    I played mainly elementalist, engineer, and ranger. I did pve, wvwvw, and battle pvp.

    Changing weapons to change your main spells is pretty cool. It can completely cause you to change your play style, which gives great flexibility.

    The skill set spells get kind of overwhelming when you see them at 80. They definitely allow customization for your particular type of game play, since you can only choose 4 - 1 being a heal type. Although you can swap them out using the hero interface at any time, you would just die if you tried to do it in combat.

    Pve is a lot of kiting for ranged classes, but the game allows for excellent strafe kiting; mixed with the new mechanic which is a dodge roll. LOS is pretty strict, which is pretty cool to me. You can hide behind something to avoid damage while it's coming toward you or just roll out of the way. You can do 2 rolls with a full energy bar. You will find a lot of death, until you get the hang of the mob toughness and the game play. The game is not very forgiving, and spawn times can be scary some times.

    You do have to click on main story npcs to see their cut scenes. They are the only ones that need to be clicked for a quest. They said that the cut scenes were work in progress, so I'm expecting them to look a lot cleaner. Although they look better than some released games already. You can talk to scouts and find areas of interest or you can just roam and see what you find. No matter which route you choose you will run into something to do. Bandit attacks, watering some crops, escorting a caravan or even going on a hunt with some wolves.

    The world itself is very beautiful. I played on max settings for everything from pve to wvwvw. I lagged only when I first entered the major city, each time. The landscape is beautiful and I really enjoyed the water reflections, but I love water.

    For pvp you enter the mists. In the mists you are level 80, have full pvp gear, and have all of your skills. You can set up different builds and play around with it here. At level 1 you can go in there to find out what your character is all about. From here you can enter into the different pvp battles.

    Competitive goal pvp you kept all the stuff you gain in the mists. It's your usual central goal battle ground. Control areas, capture, etc etc. These battles can get pretty interesting. I enjoyed the matches I was in.

    WvWvW is entered from the blue portal in the mists. The place is huge. I was able to run around on max settings and never had any issues even when TONS of people were attacking a castle gate or a huge push in the open. It reminded me a lot of DAOC. It gets kind of crazy at times, but it's a lot of fun. Very large scale combat. Like the relic raids or the days of old 6 day av battles on uther.

    I'm tired of typing, but that's some general thoughts of mine. I don't regret the purchase, it will be a fun game to play.
    Widespread Panic

  8. #48
    Why the hell would a new MMO launch with level 80 as the initial max?

  9. #49
    A Hero of the Seven Suns Torrid's Avatar
    Join Date
    Jun 2001
    Location
    Washington
    Posts
    2,246
    Quote Originally Posted by Trem View Post
    Gone are the days waiting for a boat to show up, that its a good bad thing. Good that you don't wait 10mins sitting at a dock fishing, but bad that you feel kinda removed from the land scape. Its just the way games are going, moving faster getting into the combat quicker. When i think back on EQ days some of my fondest memories are of foot travel.
    If devs want to make a shallow game with a small world full of teleports, then that's fine. I just wish different games would go in different directions so players had some options.

    Long distance, "meaningful" travel in a large world can work as long as players didn't have to do it very often or even not at all. If players have plenty of content to hit the level cap on their home continent, then long treks can add a tremendous amount of gameplay for explorers and traders with little downside. And getting on a boat should not require you to sit there and watch for it to arrive, or even get off. Hell, let players camp at the dock and ride the boat offline.

    Quote Originally Posted by Widespreadd Panic View Post
    Monsters a few levels above you are definitely something to fear. Which is a good thing, I think.
    I'm going to have to disagree on this. Mobs shouldn't go from easy kills to barely killable using every cooldown in one level. The big problem with this is that scripted event mobs spawn that are several levels higher than the event level, which means that even if you are the same level as the event, you will be dying a lot from very strong mobs. It's particularly hard on melee classes.

  10. #50
    The only fight that I found truly unfair was the rock vortex thing,when you are first wrapping up the human entrance. The rock golem adds falling down and 1 shotting was kind of blah. Especially if they aren't marking the ground like every other spell that hits a ground area.

    I wasn't melee at all, so I could just imagine the difficulties inside a story instance. I did get pinned by a story once, it all unfolded on top of me. I learned to gtfo of story range when in an instance. They still all chase you for a bit, but eventually they always will set up into single mob fights once they give up chase. Makes me curious how ugly future fights can get.
    Widespread Panic

  11. #51
    The end quest for Sage in SWTOR was insane. Every fight up to that one was meh, then BAM! Stupid.
    Ab alio spectes alteri quod feceris






  12. #52
    Hoss Officer Phaera's Avatar
    Join Date
    Jun 2001
    Location
    Upside your head
    Posts
    5,164
    Ready for another beta weekend, already! Now that I have a better idea of what to do in the game, I'd like to make some more progress.

  13. #53
    Hoss Officer / WoW Mystrae's Avatar
    Join Date
    Jan 2002
    Location
    Austin, TX
    Posts
    1,239
    It wasn't that bad actually once you figured it out and was willing to respec. It went from WTF is this SHIT to meh.. oh *yawn*

  14. #54
    I wiped on that in every spec. I must have been using the wrong damn pet.
    Ab alio spectes alteri quod feceris






  15. #55
    Hoss Officer / WoW Mystrae's Avatar
    Join Date
    Jan 2002
    Location
    Austin, TX
    Posts
    1,239
    Quote Originally Posted by Lonskils View Post
    I wiped on that in every spec. I must have been using the wrong damn pet.
    Probably.. it was cake heal spec with heal pet.. you just dott'ed him down and the pet's mez would interrupt his cave in insta-kill move reliably and give you a few to heal up yourself if you were damaged.

  16. #56
    Release date is 08-28-12

    Guild Wars 2 Release
    Widespread Panic

  17. #57
    So who is all going to play this one on release? I bought it.
    Burn the heretic. Kill the mutant. Purge the unclean.

  18. #58
    Hoss Officer / WoW Zeyla's Avatar
    Join Date
    Aug 2006
    Location
    Redding, CA
    Posts
    3,649
    Blog Entries
    1
    Looking forward to this one also, I'll prob be playing it at release or shortly thereafter.

    Z

  19. #59
    They posted the final server names and I an going to play on "Sanctum of Rall" sounds kinda cool, I thought i would pick a server name that was kinda cool not to cool or all the jerks would play on it, how else do you pick a server other then how cool the name is right? That is if i can get my name on that server. If anyone is interested in playing GW2 and wants someone to play with join me! I'll post with the server name once i get my named on it to be sure. I've played in the beta weekend event and its been really great. The pvp and world v world is where its at.
    Burn the heretic. Kill the mutant. Purge the unclean.

  20. #60
    Ive already purchased it.
    Widespread Panic

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •