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Thread: VADER1 (Succession)

  1. #1
    L-O-L-A Lola
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    VADER1 (Succession)

    Ok, here's a quick rundown of the rules and regulations.

    Player1: Vader
    Player2: Vidmer
    Player3: Arcius
    Player4: (Open)
    Player5: (Open)

    I'll be generating a map and posting the settings here this evening, and will play the first 20 turns. After every move, I'll make notes about anything interesting that happened that turn. After my session is over, I'll save and post the session log and the savegame here, as well as a map of our Glorious Empire as it stands at the end of the session. (So people who are just observers or don't go next don't have to DL the full savegame)

    Play continues in the order as above, with each person playing 10 turns, then pasting their log, savegame, and screenshot.

    It is encouraged - almost required for the players to comment on what their co-rulers are doing on their turns. These games are an excellent learning experience as well as being fun.

    Post where you think cities should go (with marked-up screenshots, if you like), who you think we should go to war with, what wonders you think we should build and where, etc. Also, include your goals - why are we researching Alphabet - is your goal MapMaking or the Great Library?

    The final decision is the current ruler, but the discussion (argument) along the way is part of the fun.

    If we don't get 1 or 2 more players by the time Arcius' turn is over, that's fine. We'll just continue as a 3-man dictatorship until someone wants to jump in.

    Rules:

    - No reloading (duh), no exceptions. (Preserve random seed will be on anyway)

    - No RoP (right of passage) abuse. (Example: Irrigating the mined lands around an enemy city producing a wonder). Likewise, no parking scouts on resources in enemy territory to deny roadbuilding to there.

    - No Goto orders which would take longer than the duration of your session to complete.

    - No automating settlers, with the exception of pollution cleanup when it appears.

    - No governors. Check your happiness regularly! (This is a habit I need to get out of myself)

    Map Settings: (All of this open for discussion until we start)

    Tribe: Ottoman

    Difficulty: Emperor
    World Size: Tiny
    Ocean Coverage: 60%
    Land Form: Random
    Climate: Random
    Temperature: Random
    Age: Random
    Barbarians: Roaming

    Culture Flipping: On
    Culture Linked Starting Locations: Off
    Respawn AI Players: On

    Variant: I'll be doubling the "Distance Between Civs" so we get more even spacing between start locations.
    Last edited by Lola; 12-03-2002 at 04:10 PM.

  2. #2
    The guy everyone loves to hate Vidmer's Avatar
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    Emperor may be a little rough if we plan to cycle in people with varied experiences. Other then that I am looking forward to this experiment.

  3. #3
    L-O-L-A Lola
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    I don't have a good idea of what difficulty most people play on regularly... but my feeling is we should play on (average level) + 1.

  4. #4
    Hoss / EQ
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    I have never even heard of the game but it does sound interesting.

    Saz

  5. #5
    Emperor might be pretty difficult for the first game (but we can try). Just no diety please, I need more practice :\

    Sazar - Sid Meier's Civilization was around about, hmm, 12 years ago? Civ3 is the most recent installation (whose expansion was just released). For more information: www.civ3.com

  6. #6
    L-O-L-A Lola
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    Our starting location.
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  7. #7
    L-O-L-A Lola
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    4000BC(1):

    The great Ottoman Empire lives!

    Our starting location is mediocre - no bonus tiles in immediate view. There is freshwater however. I move the worker to the west to see if the water there is ocean or a lake, and discover wheat and a bonus grassland. Much better. The settler follows.

    3950BC(2):

    Istanbul founded on a plains square next to the larger lake. Warrior construction begins.

    In anticipation of early conflict, we research Iron Working at 20%. (Building the treasury for anticipated tech purchasing)

    The worker moves to improve the wheat.

    3900BC(3):

    Irrigation begins (hooray for the lake, though I'd rather it were a river)

    3850BC(4):

    Irrigation continues!

    3800BC(5):

    Irrigation completed, road building begins.

    3750BC(6):

    Road continues. Now we see why first move is 20 turns, heh.

    3700BC(7):

    Finished. Istanbul gorging on a 4 food square. Worker moves to improve the bonus grassland.

    3650BC(8):

    Istanbul grows, and we are, for the moment, #1 in population! It appears our fellow tribes are the English, the Vikings, and the Mongols

    Mining begins on grassland.

    3600BC(9):

    Can you tell I am too used to governors? I let Istanbul fall into disorder even though I had the turn after growth to check happiness. Check hapiness. Check hapiness. Check hapiness. Check hapiness. Check hapiness.

    Luxeries adjusted to 20% to make the content citizen happy, instead of creating an entertainer. The MP warrior will be done next turn.

    3550BC(10):

    The people are once again content, sigh.

    3500BC(11):

    Warrior complete, and goes out to explore (east), leaving Istanbul unprotected for another 4 turns (until next warrior is complete)

    Worker finishes mine, starts on road.

    It seems there are bodies of water in the shroud to the east and west. West I'm betting is ocean, so let's see what east is.

    3450BC(12):

    Culture expansion makes this unnecessary.

    Ocean to the west, mountains and a lake to the east. Jungle to the south, forests to the north. Quite a mix.

    Warrior continues east.

    3400BC(13):

    Road complete, work on 2nd bonus grassland starts. Warrior moves towards a goodie hut, and discovers the east coast. We seem to be near the north end of a peninsula.

    3350BC(14):

    Istanbul grows again, should have no problem pumping settlers out of it.

    Goodie hut reveals (surprise surprise) barbarians.

    2nd warrior complete, 3rd warrior begins, in anticipation of losing other scout. Settler will be next.

    3300BC(15):

    We defeat one of the barbarians with 1HP left, and promote to Vet, the other two are still on the loose. In hope of further scouting and better defensive ground, move east to the mountain.

    3250BC(16):

    Our warrior defeats the second barb with no loss in HP. The 3rd barb travels NW into the shroud. Our worker will have to be wary of it.

    Our 3rd warrior is built, and moves south. Settler production begins. Sliders adjusted to 1/1.

    There is much jungle and forest out there - I'm glad we're industrious.

    3200BC(17):

    Warriors continue scouting, and spot spices to the south, silks to the east and another not-so-goodie hut to the east.

    3150BC(18):

    Hut reveals 3 barbs again. Why do I move to these with a non-expansionistic civ?

    The jungle to the south is heavy.

    3100BC(19):

    Our Vet warrior defends itself again, and is elite! There are now 3 barbies on the prowl. Their AI has definitely changed with PTW, they don't always kamikaze now.

    Must keep an eye out for them, 3 total in the shroud to the east of Istanbul.

    Ugh, governor lazyness strikes again, Istanbul was working the forest and not the 2nd bonus grassland. Switched.

    Worker moves one square north to check out coast. Yay, tundra, and a tiny little archipegalo revealed.

    3050BC(20):

    Worker to the north improves bonus grassland that it's on in expectation of city nearby soon. Might as well, since he's already there.

  8. #8
    The guy everyone loves to hate Vidmer's Avatar
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    I prepare to take over for vader the feeble

  9. #9
    L-O-L-A Lola
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    Ok. The current map (most of it).

    I noted with dots good locations for cities eventually. The jungle spot is necessary for the luxery, but very iffy otherwise (at least it has the fish to grow with).

    There is some good terrain to the east as well, but I'm not sure where the first city should go. Try to build cities on hills/forests/jungles so we can clear some of that crap away.
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  10. #10
    L-O-L-A Lola
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    The savegame.

    Vader
    Vidle <- Next up!
    Arcius <- On deck
    Attached Files Attached Files

  11. #11
    L-O-L-A Lola
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    Oh, another thing. Feel free to post a turn-by-turn "critique" of what the previous player did. I know I'll try to rip Vidle to shreds if at all possible!

  12. #12
    The guy everyone loves to hate Vidmer's Avatar
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    3000 BC (1) - I recall the worker Vader had building a road to siberia and instruct him to build a road that will link the next city with the capital.

    2950 BC (2) - Settler completed and sent to the western build location. I discover another not-so-goodie hut full of enraged people. Istanbul begins construction of another warrior.

    2900 BC (3) - Eastern scout warrior survives attack from barbarians. Warrior based in Istanbul attacks wandering babrarian and is defeated. Istanbul is pillaged as a result.

    2850 BC (4) - Vidleburg is founded west of the cap. It begins construction of a warrior.

    2800 BC (5) - The scientific rate of 10% is no longer sufficient to produce science at any rate and must be raised to 20%.

    2750 BC (6) - The road linking Istanbul and Vidleburg is complete. The worker moves south to build a road to the spice deposit. The Eastern scout rests for a bit licking its wounds.

    2700 BC (7) - With the growth of Istanbul the science rate can once more be dropped to 10%.

    2670 BC (8) - Istanbuls garrison is restored. It is decided to build a warrior escort for the next settler due to the high number of roaming barbs.

    2630 BC (9) - Just scouting while things build.

    2590 BC (10) - Continued scouting.

    Arcius is up next with Vader on deck.
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  13. #13
    The guy everyone loves to hate Vidmer's Avatar
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    Added a screen of world
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    Last edited by Vidmer; 12-03-2002 at 06:21 PM.

  14. #14

    World Pic

    Shows the route which the settler was taking...yeah =\

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  15. #15
    2590 BC (1) - It seems Vidle has found a barbarian camp to the south...shall we destroy it?

    2550 BC (2) - Our warrior is victorious, the encampment is destroyed and we receive 25gp! (thanks to my superior leadership)

    2510 BC (3) - The road to the spices is finished, a section of the palace added.

    2470 BC (4) - Scouting

    2390 BC (5) - More scouting, Vidlesburg finished a warrior for defense.

    2350 BC (6) - A barbarian destroys the road to the spices, rebuilding next turn =\

    2310 BC (7) - Barbarians wander.

    2270 BC (8) - Istanbul completes its Settler, and moves toward the Green dot on Vader's map.

    2230 BC (9) - The Settler continues to move toward the site of the new city, I notice the barbarians have a new camp in the square beside it.

    2190 BC (10) - The southern warrior is a veteren, moving closer to the site of the new city I consider moving it to a slightly different location, but my time is up.

    Arcius
    Vader <- Next up!
    Vidle <- On deck
    Attached Files Attached Files
    Last edited by Arcius; 12-03-2002 at 07:28 PM.

  16. #16
    L-O-L-A Lola
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    Ok, a few comments.

    I'm glad I'm the only slacker that let Istanbul revolt, but we left the luxery slider at 10% at some times unnecessarily.

    Barbarians are all over now, nothing we could do about it, but have to deal with them now.

    Looks like we have an island all to ourselves. Good and bad. That'll change a few things... I'll do my move later tonight or tomorrow.

  17. #17
    This is a grat idea =).

    I'm going to get the expansion tomorrow I think. I'll need to find the original game and practice a little, but am anxious to join in soon!

    Aal

  18. #18
    L-O-L-A Lola
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    BTW Arcius I have a major bone to pick with your play by play.

    2510 BC (3) - The road to the spices is finished, a section of the palace added.
    WHICH section of the palace!!!

  19. #19
    The guy everyone loves to hate Vidmer's Avatar
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    I'm glad I'm the only slacker that let Istanbul revolt,
    I did however let it get pillaged =p.

  20. #20
    You'll have to finish your next turn to find out!

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