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Thread: Dual Succession 1 - Team Two (Vidle, Cardinal, Karendra)

  1. #1

    Dual Succession 1 - Team Two (Vidle, Cardinal, Karendra)

    Player1: Vidle
    Player2: Cardinal
    Player3: Karendra

    Welcome to the second Hoss succession game! This time, we're going to try something a bit different. The teams have been chosen at random. Below are the rules for this game:

    Dual Succesion Rules

    1) NO READING THE OPPOSING TEAM'S THREAD!

    2) The first team to achieve victory, in any way possible, wins.

    3) No reloading you game to take your turns, you play through and save at the end. Preserve Random Seed will be on, so reloading will not change the results anyway.

    4) No abusing Rights of Passage. (Example: Irrigating the mined lands around an enemy city producing a wonder).

    5) No goto orders that will take longer than the duration of your turn to complete.

    6) No automated workers

    7) No Governers

    Game Settings

    Civilization: Spain

    Difficulty: Emperor
    World Size: Small
    Land Form: Continents
    Climate: Random
    Temperature: Random
    Barbarians: Sedentary

    Culture Flipping: On
    Culturally Linked Start Locations: Off
    Respawn AI Players: Off

    Enjoy your defeat...
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  2. #2
    I forgot to mention, keep a log of everything that happens during your turns (like we did in the first succession game). Good luck.
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  3. #3
    The guy everyone loves to hate Vidmer's Avatar
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    4000 BC (1) - Madrid Founded. I decide against leaving my mark on the world this time. The river spot is too tempting to walk away from. Warrior construction begins.

    3950 BC (2) - I set our research goal to Literature via Writing. At this point any level of research leaves us needing 40 turns. I turn science down to 20% until we can grow.

    3900 BC (3) - Just some roadbuilding. 3 incense is visable to the south and 2 spices to the north; this bodes well for us.

    3850 BC (4) - More construction/terraforming.

    3800 BC (5) - Same.

    3750 BC (6) - Our first warrior is built. I send him south to scout as the land looks promising.

    3700 BC (7) - An American scout appears from the north. I believe we should expand northward first in a cockblocking action. Southern scout warrior recalled northward. We trade the alphabet to the Americans for pottery and 10 gold.

    3650 BC (8) - Scouting and stuff.

    3600 BC (9) - Yada Yada.

    3550 BC (10) - The north is heavy jungle. It may be hard to capture those spices early.

    I stand aside and hand our fledgling empire to Cardinal and then Thuggo. Give em hell fatties!
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  4. #4
    thuggo other team stupid sk:/
    but iwill take my turn after card

  5. #5
    The guy everyone loves to hate Vidmer's Avatar
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    I knew that, I was just calling you a fatty =p.

  6. #6

  7. #7
    Hoss / EQ & WoW Cardinal's Avatar
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    Hrmph

    3550 - Zen examines the woeful mess Vilde leaves him ... bemoans, perhaps, the premature placement of our fair capital, only thankful it was not named vidleopolis..

    3500(1) - OMG Borders expand due to our high culture, obviously from my influence... move new warrior east only to find it narrow land mass... do not like idea of next city in vidle forest world north... must find spot for New Zenland... continue scout Northward, mountains and forest.. bleh ... begin settler ... science at 10, lux 10 to keep content

    3450(2) - Worker off to build more roads ... explore SE with War 2, scout NNW with war 1... Enemy border seen..

    3400(3) - exploring.... work continues...

    3350(4) - American Warrior appears to NW .. keeping our 2nd warrior ready to trot home until imperialist american scum make their intentions clear ...

    3300(5) - Enemy warrior turns north, continue NW scouting, goign to have to do something about the Imperialist scum, terrain will buy us time anyway... still looking for site of next city....road South .. want luxuries!

    3250(6) - Americans seem annoyed with us, I sense bribery soon to sooothe, continue scouting in general

    3200(7) - American scout to south, not ready for war quite yet....continue south exploration, funds growing to buy techs... need to find spot for growth !

    3150(8) - Rome Warrior found SSW, America to north is but a foothold, he must be eliminated, suggest WAR after founding next city....

    3100(9) - Scouting, American Scout heads SE, Rome Warrior disappears SSW

    3050(10) - Settler due next ... lands to west may be more fruitfal than N or S for new growth, fear squeeze play if both left alone....road on incense S.. in anticipation of growth SSW or W

    And so I pass it along, somewhat barren spot with Rome to SSW and foothold of America to north, I sense a war brewing soon ....
    Last edited by Cardinal; 01-01-2006 at 09:21 PM.
    Cardinal, .. the ancient one - Hoss '99 - Last of the Founders . . .




  8. #8
    I taking over rulership from card (why doesnt enter our civ golden age with it!!!!!)
    after seeing the mess here(i blame soley vidle for it) i agree that war is ininventable. i never liked those dollar imperialist anyways!

    3050 taking over citizen rejoice!

    3000 setler ready.. now where to go... spices in north but no good spot to found a city and since we are planing for war(i hope)
    we need a ok spot for next town.i decide we go west maybe we can get the western spice secured that way.
    the lower warrior goes west aswell and sees a roman warrior(this gonna be a mess soon). other going southish. madrid building a warrior now.

    2950 scouting western more and happyly see that there is some wheat close to spices. all foodplains tho:/ will need a worker mining it so we can build in town faster.

    2900 omg road with luxury completed! we are happy. sending worker west too to start building road towards the new town.

    2850 romans contact us. they have bronzeworking warriorcodes and masonry i will leave it to vidle to maybe buy some tech.
    building road more scouting

    2800 warrior build sending it east since the northern warrior is now close enough to be in madrid soon. starting granary since we grow slowly and it is a nice recource store if vidle(that looser) decides to build something else.
    Bearlin founded! building warrior for now(remember please to use worker to build mines on wheats)
    2750 not much up just scouting more south. seeing furs in south.
    2700 scouting more east and south.
    2670starting building last road needed for conecting both towns i would sugest to mine/road the wheat next then one spice.scouting.
    2630 roman borders found.
    2590 my last turn(citizens unhappy that vidle next) just more scouting.


    Vidle now(damn we are lost). i would like to build one more city then start building for war(maybe buy a tech from romans for better attak units). aternativly we can just try to out expand the 2 others then zerg them.also need to find an ok spot for a habor town(south east or east look promising).
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  9. #9
    Goddess Vinilaa's Avatar
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    Thumbs up This is great stuff guys

    Makes me wish I had time for a game with you.

    The commentary is at least entertaining to read during my down time at school. High marks to Card and Karen for humor and to Vidle for readabilty.
    Vinilaa ~the~ Soulbreaker

    I AM NOT A PALADIN AND I DO NOT LOVE YOU!


  10. #10
    The guy everyone loves to hate Vidmer's Avatar
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    2550 BC (1) - I wrest control from the playa hatas. I buy Bronze Working and Warrior code form the Romans. The Americans should be easier pickings early on. I reset our spending; someone put luxury at 10% without there being a SINGLE unhappy person in the kingdom! Some scouting.

    2510 BC (2) - More scouting. The little peninsula to our east looks like promising expansion land.

    2470 BC (3) - Still more scouting.

    2430 BC (4) - We make contace with the Japanese who are behind in tech. They unfortunately appear on that little peninsula I just commented on. I buy iron working from the Romans for 30 gold and 6gpt. There are two spots of iron to the north of us; in the no-man's land with America. I know where we need to expand to.

    2390 BC (5) - Bearlin is growing fast. I move to build a road to spices. There is all sorts of nice territory down by the Romans.

    2360 BC (6) - Scouting and such.

    2310 BC (7) - Writing is only 5 turns away. I would like to start on the Great library right away; our expansion/military situation however is not favorable. The Americans have established Boston in our norther spice patch. Perhaps some archers would be cheaper then a settler? Maybe we should wait for swordsmen.

    2270 BC (8) - Scouting

    2230 BC (9) - The Americans extort us for 12 gold; qeue bear rant in 5. The Romans are expanding northward and securing the Fur; qeue another bear rant in 10.

    2190 BC (10) - Woops, was too busy being witty and let Bearlin slip into rebelion for a turn. Man are they growing fast. There is lots of nice land left for us; but the Romans and Americans are putting the squeeze on. We however are in no shapre to take much action about it.

    My advice: we need a new town near the closest iron deposit. We secure iron, build 5 or so swordsman and start chopping up the Americans. We should also try to deny America the other iron spot. The Japanese have the wheel but are demanding an insane price. Keep checking with them to see when it comes down.

    Fatso #1 up next.

  11. #11
    you forgot savegame vidle what was your int again?

  12. #12
    Hoss / EQ & WoW Cardinal's Avatar
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    ... where for art thou O'missing turn?

    .... oh, I but wish there was a Vidmer online in EQ to berate !!!

    - Turn 1.....
    Cardinal, .. the ancient one - Hoss '99 - Last of the Founders . . .




  13. #13
    we should dump some seafuries on him card!

  14. #14
    The guy everyone loves to hate Vidmer's Avatar
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    What you mean you guys can't read the files off my computer?
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  15. #15
    Hoss / EQ & WoW Cardinal's Avatar
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    Ugh, I think I liked it better without the attachment !

    2190 - OMG !! Bearlin is rioting ! Where is my 3rd city ! Lost in Vidle's idle thoughts no doubt ! I fear near all hope is equally lost ! I fear America and Rome likely vasty out number us.... we will need to play Rome off against America at some point.... trying to figure out what our strength is ..... I am presented with 1 worker, and 1 warrior garissoned in each city, two warriors off on long distance recon, a city in rebelion, a near complete granary, and nothing else !! ... ah yes, there is one thing to do... Madrid renamed "Vidle's Folly"... Lux increased to 10, workers reassigned in Bearlin before accepting new turn.... oh, and the bank with 8 gold ought to allow me to buy my way into... er...

    2150(1) - Order restored in Bearlin, Vidle's FOlly produces Granary... Begin settler in VF (someone has to expand us!!), we need to secure that iron deposit and we need ocean access, Bearlin's building warrior will join up with VF's Settler and press northward, <sigh> 6 turns away !!!! Not much else for me to do except await the impending extortions from Rome and America! Southern recon warrior is encirlced by Roman cities now, will attempt to make break accross Rome to get a peek at their holdings before being threatened....

    2110(2) - Writing completed, begin Masonry lord knows we will need walls... lots of VERY thick walls... lux to 20 in anticipation of rapid Bealin growth, science 30 to bring masonry in at 20 instead of 40 turns... breaking even money wise... continue lost scout paths, Rome will threaten us since we have wandered into their territory to come home... 2110 Rome's turn, they threaten us as expected, I agree to move out and while I have their ear, I trade Writing for Masonry, we can focus tech on other goals next turn ....

    2070(3) - Switch to The Wheel, not seeing any horses around this too may well change... continue scouting, gotta get warrior near rome home....Northern warrior strays into American territory.. will get threat soon..I worry Bearlin's explosive growth outstripping ability to support it... may bring a scientist or tax collector on soon to slow growth until a temple is present...

    2030(4) - MOve scouts to consolidate power, warrior soon builds in Bearlin, move him north then... northern scout pressing westward across american territory to see how big our problem is....2030 America's turn threatens our warrior again, get a freebie move west ( devious Zen, just devious....)

    1990(5) - Move scouts, Warrior due in Bearlin next turn (Yay!), growth again due in Bearlin in 3, tempted to convert a pop to tax or scientist, but hold off 1 more turn.... lack of shield production in Bearlin gonna hurt....

    1950(6) - Road finishes North of Bearlin, more luxuries! allows us to drop lux rate back down a notch, set worker on road to next luxo... Scouts move to consolidate, glimpse 2 american settlers <sigh> they already out number us 3 to 2 in cities ;(

    1910(7) - Grrr Philadelpia appears smack in the middle of our northern iron target, our settler builds in VF now with no near build spot, we do not have the forces to dislodge the fledgling Filthadelphia quite yet, so I send settler off to east iron deposit, VF now builds Archer -- WAR MODE ON -- I try to bring northern warrior closer home by still crossing american lands, hope to get passage home.... Bearlin shield production is terrible , I am at a loss as to where our military might will come from.... but we have no choice....

    1870(8) - America does not threaten us, but moves their scout in, I warn them to move, no war yet....

    1830(9) - My ploy to get our northern warrior home fast, pays off, America threatens us and our warrior in returned southward, Our meager forces build in the North now... science down a notch, the wheel aint gonna help us now, trying to gain funds.... gather forces outside Philly.

    1790(10) - further consolidation... settler moves east, sees jap squatting on our iron ;(

    Well, I tried my best with what I had, lord help us now....... I would hold off attack until a few archers present, I think at best we can hope to gain Phila, and sue for peace early before American forces can be brought to bear... the eastward expansion must get that iron and hopefully a port.... Ok Bear, looks like battle will occur in Vidle's turn, lets pray his generalship surpases his file attaching skills......
    Last edited by Cardinal; 01-01-2006 at 09:21 PM.
    Cardinal, .. the ancient one - Hoss '99 - Last of the Founders . . .




  16. #16
    ok taking over again!
    1790 bc checking the status and ewww boston has to die aswell.
    1750 have to move settle a bit odd since japse warrior blocking the bottleneck moving southwarrior northwards to boston.
    1725 moving settler into bottleneck after jap leaves moving warrior more northwards. turning one laborer in bearlin into a sientist.
    1700 american capitalists establish embasy. first archer rdy wich is getting moved northwards too.
    1675 founding Zentauri at eastern iron a habourtown fast so vidle has no chance to get his dirty fingers on the settler to found bad towns.starting to build a warrior for defensiv reasons for now.
    1650 America seems to want to conect his towns with roads so when vidle starts offensiv he might be able to snag 2 worker.
    1625 telling a evil japanese warrior to get away from Zentauri.warrior build in bearlin moving it north for war for now to maybe block a bottleneck. 2nd spice connected moving worker back to VF to do some work there.Bearlin building a worker now.
    1600 building some road to connect 2 other roads moving the warrior north towards phil.
    1575 Archer ready gets moved towards boston. Caesar wants 22 gold wich i for now give him since we dont want 2 wars same time but i might sugest that we when we are able declare war to that bastard for this.Atlanta founded northwards of Zentauri.
    1550 Warrior ready in Zentauri building spearmen there for defensive reasons.
    1525 my turn but since it is last and a warrior/settler combination is in range of our attackers i will give it to vidle to decide to start war now or in 2 turns when another archer is ready.
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  17. #17
    The guy everyone loves to hate Vidmer's Avatar
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    Warriors? WTH we can build archers but are pumping warriors!

    1500 BC (1) - The Americans move another settler into the border lands. We must stop them now or be pushed into oblivion. Boston shall be the initial target. We can cut the roads to its capital and eliminate the defenders that way.

    1475 BC (2) - The war opens well for us. We seize a worker, destroy a settler escort and capture the settler; minutes later we raze Boston (and leave Card homeless =D). Casualties incurred: 1 Warrior and 1 Archer.

    1450 (3) - Our Norther scouts/skirmishers defend themselves succesfully in the jungle. The Boston task force is finished off in the counter attack.

    1425 BC (4) - We press on with our depleted forces to blunt the American counter attack long enough to sue for peace.

    1400 BC (5) - We sue for peace, the Americans offer us horseback riding, Mysticism, Philosophy, Map making, their world map and 37 gold for peace. With new breathing room I shift production to settlers, we must fill the gaps and seize the iron. I hurry production in Bearlin since they will just bread like rodents and replenish themselves anyway.

    1375 BC (6) - Meanwhile the Romans encroach upon us from the South.

    1350 BC (7) - Settlers move into place.

    1325 BC (8) - Vidle's Triumph founded, thus securing us Iron.

    1300 BC (9) - Just moving/producing.

    1275 BC (10) - Second Settler in place at the former location of Boston, sadly I will not get the pleasure of naming this city.

    We need to fill out our borders quickly, they we can finish the Americans.
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  18. #18
    Hoss / EQ & WoW Cardinal's Avatar
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    1275 - Hope yet exists, seems Vidle managed to keep us alive for another round... notice horseflesh near vidle's folly SE, will expand to get us some cavalry, things look better for us than the imperialist scum to our north.. hope it continues...wake warrior from Zentauri to guard the settler in 3 turns from VF, entertainer in Bearlin converted to scientist

    1250(1) - Cardenia founded, archer defends, worker South of Vidle's folly begins road to next city site, Zentari production changed to worker, need some help building up there..

    1225(2) - More movement, roads, consider rushing settler in Bearlin again to build South, but don't..

    1200(3) - Settler builds in VF, begin Horseman, move Settler SSE.... move warrior from Zentari to meet new settler, Bearlin grows again next turn, reset scientist to entertainer to compensate, build road SSW of bearlin -- CELTS BUILD ORACLE

    1175(4) - Move SSE settle to build spot, general moves...

    1150(5) - Karenopolis Founded to block Roman expansion to Horse, undefended for 2 turns, help on the way from north....Bearlin Grows yet again, rush settler at big cost but who cares !

    1125(6) - Rushed Settler moved South, risking escort with warrior from Bearlin, general moves

    1100(7) - Japan extorts yet another 32 gold, cheap to preserve peace at this time... buy mathematics just incase after negotiation for 100 gold,

    1075(8) - More movement, roads, warrior makes Karenopolis safe, Bearlin is unprotected , but no threat visible...

    1050(9) - More movement, etc rushing the build from bearlin forces high lux for a fe turns, but growing fast enough to compensate- Southern settler lands on build spot

    1025(10) - Woot! rush pays off, Roman settler appears on mountain near ours, we will build first !..ok so Bearlin is in revolt (again, who cares they just a people factory!) but it was worth it, Horseman builds in VF move it to Bearlin so it can react to either American or ROman agression....

    Ok, 3 cities founded this turn, we had to grow or die, our military is not exactly our strength, but we are on par tech and $$ wise, at least our horsemen begin to appear... think we should wipe America off planet before dealing with Rome, but they all are ticked these days. We need to try to maintain peace a bit, grow another army and beat up on someone .... I fear Rome will try to eat us soon though....
    Last edited by Cardinal; 01-01-2006 at 09:21 PM.
    Cardinal, .. the ancient one - Hoss '99 - Last of the Founders . . .




  19. #19
    ok my turn.
    1000 bc: roman settler goes of south. order restored in bearlin.
    people want forgotten palace now... keeping horsemen in bearlin for now as guard until spearmen ready or we decide who to beat on next.moving warrior into new zenland and worker out to complete road and start mining.
    975 fortifying warrior in NZ and start building road and do other worker stuff.
    950 nothing big
    925 same as above
    900 horsemen build in VF moving it to folly building spearmen next for defense.
    875 moving horsemen on top of the 2 warriors. and moving a worker to build another road around VF.
    850road to iron at Zentauri completed archer in zentauri completed building swordmen in there now and moving worker south to connect the city with our empire.moving the archer on the mountain north so he is ready to attack atlanta when we want.
    825zentauri rioting i blame Vidle. 2 japanese warrior apear at cardenia.moving horsemen from bearlin to there will be there soon i hope
    800 japan declared war on us but Archer in cardenia defends well and is now veteran. moving horsemen from VT northwards to intercept the troop moves of japan.spearmen in VF ready moving warrior out to cardenia.
    800 2 warrior attack cardenia but the japanese just suck archer now elite... and reinforcement here. karenopolis builded spearmen. horsemen will be next.
    775 moving reinforcement into cardenia and VT troops more north americans expand and want them to move out but thats np.

    Vidles turn now. i sugest to finish off japanese attack and then either move an army to their towns taking zentauri route or make peace with them. atm we in good shape against them cardenia has enough troops to defend and they lost 3 warrior and leveled our archer two times.other sugestions: move warrior out of VT to protect worker at VT if america decides to join war. if america joins war we should give them a lesson first if romans join we should try to defend us against them only at first can fight at to many fronts. but its up to vidle.
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  20. #20
    The guy everyone loves to hate Vidmer's Avatar
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    Yay my turn!

    It seems our war with the Japanese will soon hit a snag. We have no route to their territory that will not provoke the Americans into war. We will need ships. I just don't see how a war with Japan can be fruitful anytime soon. I plan to ride this aggression out and then finishing the Americans. I tend to give in to blackmail from the AI because I like to fight wars on my terms. Let them have the measely 23 gold. We will get it back with interest when we sack their capital. The Pompeii region is something we should acquire as well; river, horses, ivory and close to our territory. Japan can wait its turn.

    750 BC (1) - Our troops are violating American soil; they threaten war if we do not withdraw. My predecessors are war-mongering fools. We need short and decisive wars not blanket agression. I am going to building some barracks during my turn, we can then create an elite squad of swordsmen to destroy America or drive Rome back.

    730 BC (2) - Japanese warrior scouts get in lucky rolls and destroy the troops that were vacated from American territory.

    710 BC (3) - Nada

    690 BC (4) - The cap builds a settler. Its destination is the plot of land south of Zentauri. It has game and many coastal tiles to itself as well as being adjacent to the cap. This city shall be grand.

    670 BC (5) - The Romans extort 30 gold from us; a small price to pay to avoid a two front war.

    650 BC (6) - Our norther iron road is complete, we may build veteran swordsman as soon as the barracks are complete.

    630 BC (7) - Nada

    610 BC (8) - We make peace with Japan for 40 gold; likely more costly then the initial extortion price. Pamplona founded.

    590 BC (9) - Glorius peace.

    570 BC (10) - 2 Roman warriors and 2 Archers appear out of the southern fog of war. I smell treachery and begin shifting troops. 2 spearmen will arrive before any attack can take place. With luck Bearlin shall prevail.

    Fatso #1 up next.
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