This has been mentioned in a few threads, and I thought it deserved it's own topic entirely
As has been discussed, Vulak is the most desired mob in the game.. everybody wants to kill him. That being said, the less Vulaks that rot to patches or are otherwise not killed, the better. It was brought up by a few people that this should be considered a second rotation, one that doesn't penalize anyone on the other rotation. And that only guilds that have proven capable (cleared in the recent past) of clearing NTOV should be on it, with guilds being added, if they wish, when they clear.
Something like this:
NToV Rotation: Hoss-ML-L`Malla-Vindication
VRP (vulak rot protection~) rotation: Hoss-ML-Vindication
The turns in the first rotation are not effected by the turns in the second, but the turns in the second are based on the turns in the first.
The second rotation only really comes into play on a) the day after the current guild's NToV rotation spot ends, b) the day of a patch during a guild's NToV rotation spot, c) the night of the final day of a guild's rotation spot where the guild in the VRP rotation has worked things out with the current NToV rotation guild's officers.
Also, this is entirely based on what is left in the zone. IMO, if a guild kills everything but Vulak, they have earned the Vulak and should get to kill it regardless what day of their rotation spot it falls on. Killing everything in Nwing is the work before the candy mob, Vulak. However, if ANY dragon is still up along with Vulak, this would be grounds to have the current guild in the second rotation take over if it meets the above criteria.
Also, should there be patch extensions for multi day rotations (only NToV now.. luclin might bring more) due to the nature of the time involved? Ie, your rotation starts on Monday, there's a patch tuesday morning, do you get the full 4 days regardless what you kill on monday? or should this simply be left up to a case by case nature, such as an emergency 6 hour patch that starts right after you whack eashan and ikatiar, and ends too late to continue. Imo, that would be grounds for a single day rotation increase. Sure, the zone is clearable in one day, but we've set up 4 as the allowed time, with some people asking for 3, other's asking for 6. Imo, make everyone happy and keep it to 4 after the initial learning period. Clearing it faster means faster repops, and 4 days should be plenty to clear the zone imo. And yes, this is coming from a guild that hasn't cleared the zone yet. But I'm that certain the zone isn't that hard once learned, and 4 days should be all that's required to clear.
Anyway, here's that topic Sirensa mentioned~ add inputs and all that.