We used to powerlevel lowbies by pulling an entire zone to the entrance and chain stunning them with a paladin, then AOEing them. It was pretty damn effective and hilarious at the same time.
We used to powerlevel lowbies by pulling an entire zone to the entrance and chain stunning them with a paladin, then AOEing them. It was pretty damn effective and hilarious at the same time.
I used to powerlevel my alts in Lower Guk by pulling all of dead side and standing in a corner while they beat on me (to prevent pusback fizzles). I would throw on all my damage shields and chain heal myself. Then I'd have my alt cast some kind of AOE spell over and over to hit as many as possible.
The mobs would then kill themselves on my damage shield and the alt would get all the XP cause he was the only one that did damage that could be attributed to a character. (Damage shield damage had no source).
Runners were the only problem but thats why undead mobs were ideal.
One of the things I miss about EQ was the actual challenge of doing crazy shit. Like getting through zones using invis, soothe, etc that people w/o those abilities/skill could not.
Using that Ranger/Druid ability that would let you see from a mob's perspective and cast spells from it's location. Combine that with soothe and invis and you had some powerful utility!
Something I did in WoW that's similiar would be getting to 102.4% Avoidance (by avoidance I mean dodge + parry + block + miss) then pulling as many mobs as I can at the Black Temple terrace and killing them all. Of course, Blizzard took that away.
Meh
Wow, that picture brings back a lot of memories. It was probably 3 in the morning and I was half asleep. Talk about crazy EQ moments. Each pull was like a shot of adrenaline. EQ was the best, probably will always be to those of us who really enjoyed it. Spent way too much time, more than I should have, but I don't regret it for a minute. And I agree with you Torr, EQ's mechanics, including forced grouping, fostered the community that we still have today in games like Warcraft.
So how is Rift? Worth the time or another AoC / Aion?
I'll let others chime in with their thoughts, as I didn't play AoC or Aion, but after playing a bit during the headstart the game definitely seems to be more than what I've seen of those titles.
If anything, it's nice being in a world that isn't as safe as WoW has provided; with rifts opening up all over the place and the random invasions/attacks, you can just go AFK in a small quest hub like you could in WoW or you might find yourself dead.
If you can log in... its fine :P
Honestly... wait one month from the pre-launch and see. After trying 2 MMOs that flopped I learned if you want a keeper of an MMO-- just let guinea pigs play for 30days.
Thus far, I really enjoy it. In other MMOs people make alts to play different roles. Rift just has you macro one button to switch gear + roles. The only down side are the queues. If those continue, those will most likely be a deal breaker for most of us and ironically, the queues will then end!
I honestly find it sad how people who know little outside of WoW can't comprehend game mechanics which allow skilled players to advance significantly more quickly than others.
Diablo 2 games/parties were up to 8 people btw, not 6. Which is 2 less than WoW's current 10 man 'raid' size. EQ raids had *72* people. (none, if any, required that many, however) Vanilla WoW raids were 40. Then 25. Now 10 is the most common raid size. Blizzard is unable or unwilling to remove the logistical hurdles players face which prevented a large portion of the player base from enjoying raid content without shrinking raids down to a small fraction of what was once considered raid sized. A prime example of how Blizzard solves multiplayer problems with single player solutions.
WoW's solution to the treadmill grind and difficulty of finding groups was to, again, resort to turning the game into a single player game. The lion's share of experience gained comes from clicking the 'complete' button on a quest NPC. These quests are 98% soloable. Any mob not inside an instance is a trivial solo kill for any class. Virtually everybody goes from 1 to level cap without grouping with anybody.
Buffs in EQ were actually highly desired because they were powerful. Enchanters added a great deal of DPS to groups by making melee group members do 60% more damage and casters could cast more spells with clarity. SoW allows you to outrun mobs and therefore go from dying to mobs that don't leash to running away with zero risk, or use kiting as a tactic. Buffs in WoW are almost worthless. Nobody gives a damn if I mark them while they solo quests.
I could go on.
Yes I can.
Being in a community is getting along with people you don't like. If you like everybody in a given community, then you're in a tiny community.
Forcing players to work together to overcome challenges is how you build community. The greater the challenges, the closer people tend to bond together.
More like I think you have bad taste in games; at least if you've played WoW for years and go running to Rift anyway. To people new to the MMOG scene, Rift might be worth some time, before moving on to something with more depth.
This debate is far more interesting than playing Rift is. You should be glad to discover what you've been missing all your MMOG life.
Bah, Wresh/Valdis this is Torrid being Torrid. It's nothing personal I assure you.
Best aggro tank I ever saw...
Ain
I never cared for UO.
tldr: Play whatever is fun for /you/.
legends of kesmai > *
Aw, thanks Forty
I guess talking about EverQuest on an EverQuest guild's message board is such an offensive thing to do here now. I just felt strongly compelled to clear up some gross misconceptions. This place could use a few more posts, anyway.
I honestly miss all you guys. It's a shame you had to roll Alliance. It does explain a few of the new people though...
Diverting back to Rift...
I think Trion has made a big mistake on launch day by adding 19 new shards for the US.
While I think interest in the game is still quite high, I have my doubts that launch day is going to expand the user base another 30%. (I mean, you could still "pre-order" the game and play in the headstart yesterday... so the whole headstart/pre-order concept is kind of lost here).
Don't get me wrong, the game is one of the better MMO's to come along in years; and I may actually hit the level cap in this one and see what it has to offer for an end-game. I just think they've opened the community up to a big risk with potentially 1/3 of all active servers being empty. This game, more than others, requires a healthy population of players - soloing a rift isn't a whole lot of fun.
(Interestingly, there are currently 19 servers with "LOW" populations; I scanned through the list of today's new servers - and they match up perfectly with the 19 "LOW" population servers).
That's one of my quirks Fir. Rifts are fun, because of the massive amount of people that do them and work together. If the game doesn't have good population servers, then rifts are boring and not any fun. That's one of the reason I will wait. Come 3 months from now and people will get bored of the game and it will lose a huge chunck of it's population or 6 months from now and loses 75% of its population to Star Wars, well then you have a lot of dead servers that will have to be recombined in order to make the rift system playable. If this game was a freemium like LOTRO or Runes of Magic, I think I would jump on the game in a heart beat, but it's subscription based and I don't want to spend the cost to buy a game and its subscription to play the game that could be dead in 6 months.
On the flip side, I played Warhammer immediately when it came out, and for almost a year it was exceptionally enjoyable. The server merges started to happen around then, but it was money quite well spent for some epic sieges and ~200 v 200 zonewide pvp battles that were happening daily before that.
Personally, I simply don't care for any sort of vague attachment or persistence to an mmo or even a single player game that costs $60 for 50 hours of gameplay. I play and pay for a game to have fun, and stop when I don't have fun anymore. Simple as that. If Rift only gives me that for four months, then I'm out of $76 for probably hundreds of hours of gameplay.
Digital Collector's Edition cost the same thing as a brand new console game. I can not even begin to count how many 60$'s i have wasted on a console game that bored me after the second level of play. I play to have fun, if I am no longer having fun playing something I will stop in a heartbeat and play something that is more fun to me. Loyalty to a game or game company is not something I have ever had, i just seek fun entertainment.
I definitely could care less about letting things rot on a character in a game. EQ, DAOC, CoH, etc etc all have a lot of crap thats sitting rotting on an accounts(s), but I sure did have fun during those hours of play; and thats the whole point for me.
Widespread Panic
I brought this thread back from where it was taken.
I took the attacks out, since this is a public forum. If you want to debate you can do it without attacks or belittling the other.
Thanks!
Widespread Panic