The mod rod nerf had to happen in some form Rolist, there is no denying it. You can't design meaningful encounters when you have to assume that healer mana is essentially infinite.
And yea, unless they have had this coming down the pipe for awhile, and have had a few people retuning for the past few weeks, then I would really fear the patch. Whatever though, it's going to significantly change the game, and hopefully for the better.
I remember our first Vulak fight; it was the most boring 35 minutes I had ever spent raiding in EQ, basically. But in Luclin, that length and type of fight seems to be the new standard, and that's partially why I quit. Hopefully they will get fight times back into a reasonable time frame, where it's more about strategy and tactics than it is about endurance and error control.