-
Registered User

This, to me, is the clincher, where Roh said:
5 day limits, kicking guilds out (how? how do you tell 40+ people "thx for the 5 days of hard work, now we have to gtfo for guild03 to take over" - we know how well that will go over), cleanup crews capability of screwing up spawns times even more, are all going to add a lot of variables that are just going to create more tension and arguments in the future.
===============
For example, imagine Hoss having some issues with getting enough people online to complete their raid, DaoC suction, some bad luck, whatever.
ML, the well-known "rules" people, say hey, time for you guys to leave. Rules are rules. Meanwhile, Friday is tomorrow, and you know damn good and well you'll be able to finish up, but you're hamstringed by the rules. You want to get some sort of extension, but ML is pissed off because you made us do it the last time, so we say no.
Etc. Etc.
I can see a raft of problems on the horizon coming up in a 5 day scenario, that are all obliterated by a 7 day scenario.
I don't think worry about the "waste" of a Vulak here and there merits the kind of arguing that we've already seen the worst of on this forum.
I'm not going to post on this anymore, however, because I'm in the middle of a RL issue, and don't have the energy to spend.
Consider this my 2 cents, and whatever Roh and you all work out is fine with me.
Baramos
-
Registered User

Oh, one last thing.
If we can't get some traction on this particular point, please try and work out a compromise.
Maybe there is a scenario where we can try a little of both, and give both ideas a trial.
Baramos
-
Administrator
Originally posted by Baramos1
ML, the well-known "rules" people, say hey, time for you guys to leave. Rules are rules. Meanwhile, Friday is tomorrow, and you know damn good and well you'll be able to finish up, but you're hamstringed by the rules. You want to get some sort of extension, but ML is pissed off because you made us do it the last time, so we say no.
This is Hoss we're talking about... it'd be more like:
Hrm, tomorrow is Saturday and only Vulak is left, hope we get enough people to log in for it.... Saturday evening rolls around and /who all Hoss shows "5" people logged in. Sooo... think we can do Vulak with no warriors, 2 clerics, 1 druid, and a rogue?
In the end though, I would hope that things would balance out fairly well. If Hoss was to have a bad raid and/or bad timing for our typically poor weekend turnouts, then we lose out, but make up for it by cleaning up after another guild that didn't/couldn't clear the zone.
-
Ok, so does what I posted in the very first post of this thread seem to work?
Is it something we could try for 1-2 rotation cycles (3-6 weeks)and then adjust as needed? And I do feel some discussion is warranted after we try it out to see if either: yes, it works great or no, we can improve it here.
I would think that is fair compromise for now. Yes?
Rotation currently:
ML (up currently)
Vindication
Hoss
-
Registered User

I like the first post.
If I understand it correctly, it means 7 days per guild per turn.
If any dragon is killed on day #7, the next guild in line has the option of waiting one day before starting their raid.
If a patch happens, emergency or otherwise, tough luck (or wonderful luck depending on your progress).
Hoss had 7 days, and a patch.
ML had 7 days, and a patch.
I'm sure Vindication will get 7 days and a patch someday too.
Say what you want though, imo a patch is worse than no patch. Patch forced us to start over. Sure, we got a couple dragons twice, but it didn't allow us enough time to finish in our split-7-day allotment.
A patch gives you extra low-end dragons, but puts you at risk for Vulak. There's pros and cons.
-
Administrator
We will get our first test of how respawn vs. patch schedules will work out next week, as a patch has been scheduled for Tuesday the 23rd.
I suppose Hoss will have to wait to see the status of Vulak this week to see what we will do... regardless, I will figure that at least Sevelak, Cekenar, and Zlexak will not have a chance of respawning before the patch, so scheduling our raid for post-patch would be the most likely, otherwise we are selling ourselves short.
Of course, this leaves us with rotting dragons over the weekend... which was why we discussed the secondary rotation (for clean-up/leftovers), that several people here have shot down. Perhaps the reality of the situation will help everyone figure out how we can handle this to everyone's satisfaction.
Personally, I would propose 2 simple rotations. The primary rotation would be for 5 day (after October) consecutive raids, this is your guilds "main" NToV raid where you intend to kill all spawns. The secondary rotation will include all NToV rotation guilds, and will be in place to clean up any leftover dragons from an abandoned "main" raid. The secondary rotation will only consist of 1 raid day (you can get all you can eat in 1 day, but the zone is not raided on the 7th day after the previous "main" raid started). A secondary rotation spot that is picked up to clean up because of an upcoming patch has free reign to clear the zone up until the patch (ie, 4 days if thats how much time there is).
It is important that both rotations be treated 100% independantly. This means that if ML is scheduled for both the next "main" raid and "clean up" raid, and a patch is scheduled so that their "main" raid would only have 2 days before the patch (and they opt to wait), that ML gets the "clean-up" raid pre-patch, and starts their "main" raid post-patch. This will happen for everyone eventually, so whining about the first guild it happens to is silly.
Regardless of if we cut the raid time down to 5 days (or 4 days) or not, there is still a need for a secondary rotation to cover a shortened raid period due to patches where the next guild opts to wait until the patch to begin their raid - there is no reason to let dragons rot with the patch.
-
Registered User

Andaas -
I don't really see any reason why you shouldn't go in and whack the Dragons in ToV N this weekend, and take your full "turn" after patch.
It's stupid to let dragons rot.
I don't see any reason we can't handshake the "rotters" in some way.
Let's just do a 7 day thing, and then hey, let's do something really drastic and talk about anything left over.
Why don't you find out what's left up, then just say, if no one minds, we're gonna go kill X, Y, Z. Whatever.
I think there's way too much worrying about loot, and who's getting it, going on, and that having a bunch of rules is just going to be a nuisance with regard to respawns.
ML just got out of there. You guys haven't been in for awhile.
Knock yourselves out.
Bara
-
Registered User

Can we all agree then, that the 7 day rule in ToV N is a good one?
Are we getting along well enough to handshake the rotters? Or do we want to formalize that?
I'd like to close this, this week.
Inputs?
Baramos
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules